<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/44" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2005-07-20T20:17:48+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/44</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2005-07-20T20:17:48+00:00</updated>

		<published>2005-07-20T20:17:48+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=85#p85</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=85#p85"/>
		<title type="html"><![CDATA[new bullet gameblender, 20 july 2005]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=85#p85"><![CDATA[
<a href="http://blendertestbuilds.kidb.de/index.php?dir=Windows/bf-blender/ErwinC/&amp;file=blenderBullet2005july20_vc8.zip" class="postlink">http://blendertestbuilds.kidb.de/index. ... 20_vc8.zip</a> <br><br>I disabled the deactivation (which means objects stay active forever, with visible jittering) This should stop the objects from deactivating too early. Tuning of deactivation will be probably best.<br><br>Please report feedback on this one too. Build with Visual Studio 8, 2005 Beta 2.<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Jul 20, 2005 8:17 pm</p><hr />
]]></content>
	</entry>
	</feed>
