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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-07-27T05:34:55+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/436</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-07-27T05:34:55+00:00</updated>

		<published>2006-07-27T05:34:55+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1422#p1422</id>
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		<title type="html"><![CDATA[Do Blender skeletons work with physics yet?]]></title>

		
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This feature is in planning for upcoming releases.<br>Both Bullet and Blender needs more development in this area:<br><br><a href="http://mediawiki.blender.org/index.php/BlenderDev/RigidBodyPhysics" class="postlink">http://mediawiki.blender.org/index.php/ ... odyPhysics</a><br><br>Part of this project is also providing a C abstraction layer for physics/collision detection (probably close to COLLADA physics), to allow other physics engine to be hooked in.<br><br>There has been some discussion on constraint editing, converting armatures into ragdolls, and better COLLADA physics import/export.<br><br>At the moment, I'm focussing a COLLADA physics support in Bullet, which gives me automatically the other tool support and all kind of content.<br><br>Thanks,<br>Erwin<br><br>by the way, Im living in the bay area (San Francisco), so perhaps we should meet up at some stage.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Jul 27, 2006 5:34 am</p><hr />
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		<entry>
		<author><name><![CDATA[John Nagle]]></name></author>
		<updated>2006-07-26T04:52:10+00:00</updated>

		<published>2006-07-26T04:52:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1406#p1406</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1406#p1406"/>
		<title type="html"><![CDATA[Do Blender skeletons work with physics yet?]]></title>

		
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Do skeletons and joints work right with physics yet?<br><br>If so, how do you apply a joint torque?<br><br>Thanks.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=244">John Nagle</a> — Wed Jul 26, 2006 4:52 am</p><hr />
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