<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/432" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-07-22T02:37:10+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/432</id>

		<entry>
		<author><name><![CDATA[ab]]></name></author>
		<updated>2006-07-22T02:37:10+00:00</updated>

		<published>2006-07-22T02:37:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1362#p1362</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1362#p1362"/>
		<title type="html"><![CDATA[Fast Collision Detection Using QuOSPO Trees]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1362#p1362"><![CDATA[
Hi.<br><br>Does anyone has brief idea what is QuOSPO. I'm not really sure either it was  a unification of k-Dops and OBB physically to form a new BV or just a data structure strategy that manipulates both of the BV in selective manner.<br><br>Discussion and opinions are really appreciated.<br><br>Thanks.<br><br>-ab-<br><br>QuOSPO paper:<br> ?Fast Collision Detection Using QuOSPO trees.? Proceedings of the 1999 Symposium on Interactive 3D Graphics, pp. 55-62, 1999. <a href="http://citeseer.ist.psu.edu/262510.html" class="postlink">http://citeseer.ist.psu.edu/262510.html</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=640">ab</a> — Sat Jul 22, 2006 2:37 am</p><hr />
]]></content>
	</entry>
	</feed>
