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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2009-11-13T04:24:42+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[kester]]></name></author>
		<updated>2009-11-13T04:24:42+00:00</updated>

		<published>2009-11-13T04:24:42+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=16027#p16027</id>
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		<title type="html"><![CDATA[HotWheels: Battle Force 5 for Wii uses Bullet]]></title>

		
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HotWheels: Battle Force 5 for Wii uses Bullet for collision detection, dynamics, and vehicle simulation.<br><br>Official Page:<br><a href="http://www.activision.com/index.html#gamepage%7Cen_US%7CgameId:BF5&amp;brandId:BattleForce5" class="postlink">http://www.activision.com/index.html#ga ... ttleForce5</a><br><br>HotWheels is a driving adventure game.  There are 16 different vehicles, ranging from one wheeled Zurk, to the six wheeled Buster.  All vehicles have a variety of different weapons and abilities, eg the Chopper has a flight mode, and the Tangler has a grappling hook.<br><br>Video here: <a href="http://www.youtube.com/watch?v=X78QIDPlETI" class="postlink">http://www.youtube.com/watch?v=X78QIDPlETI</a><br>(Gameplay, cutscene and prerendered parts)<br><br>HWBF5 was developed by Sidhe Interactive, and published by Activision.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2945">kester</a> — Fri Nov 13, 2009 4:24 am</p><hr />
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