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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2009-11-04T21:36:06+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/4274</id>

		<entry>
		<author><name><![CDATA[kester]]></name></author>
		<updated>2009-11-04T21:36:06+00:00</updated>

		<published>2009-11-04T21:36:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15904#p15904</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15904#p15904"/>
		<title type="html"><![CDATA[Re: How to access Wii and Xbox360]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15904#p15904"><![CDATA[
Yes, porting Bullet to a new platform is pretty easy.  You just need to throw all the source into a project, and go through btScalar.h adding implementations for your compiler.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2945">kester</a> — Wed Nov 04, 2009 9:36 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[AlexSilverman]]></name></author>
		<updated>2009-11-03T18:00:51+00:00</updated>

		<published>2009-11-03T18:00:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15865#p15865</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15865#p15865"/>
		<title type="html"><![CDATA[Re: How to access Wii and Xbox360]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15865#p15865"><![CDATA[
As far as I know, there is no Wii/360 version, as there is a PS3 version.  Integration with the Wii is exceedingly simple, and I'd be surprised if it's any more difficult to get it running on the 360.<br><br>- Alex<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1814">AlexSilverman</a> — Tue Nov 03, 2009 6:00 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[ikework]]></name></author>
		<updated>2009-11-03T10:05:25+00:00</updated>

		<published>2009-11-03T10:05:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15861#p15861</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15861#p15861"/>
		<title type="html"><![CDATA[How to access Wii and Xbox360]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15861#p15861"><![CDATA[
Hey guys,<br><br>We're just evaluating bullet to integrate it in our multiplatform inhouse game engine. How can we access the Wii and Xbox360-version. We're already registered for the PS3 version.<br><br>Thanks for your help <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br>Maik<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5861">ikework</a> — Tue Nov 03, 2009 10:05 am</p><hr />
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