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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-07-11T13:27:09+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/411</id>

		<entry>
		<author><name><![CDATA[SiegeLord]]></name></author>
		<updated>2006-07-11T13:27:09+00:00</updated>

		<published>2006-07-11T13:27:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1309#p1309</id>
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		<title type="html"><![CDATA[Bypassing broadphase collision detection.]]></title>

		
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My program implements its own broadphase collision because my objects use __int64's for their coordinates... thus I generate the collision groups manually and then pass them on to the physics engine... I used to use ODE's collision detection, but since it is... imperfect... I switched to Bullet. ODE has this dCollide function that can collide and return collision data for any two objects...<br><br>Does Bullet have a similar function? I looked through the source, but it seems that the collision algo's all require some pointers to the broadphase part...<br><br>Thanks...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=633">SiegeLord</a> — Tue Jul 11, 2006 1:27 pm</p><hr />
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