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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2009-09-18T00:10:54+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/4067</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2009-09-18T00:10:54+00:00</updated>

		<published>2009-09-18T00:10:54+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15243#p15243</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15243#p15243"/>
		<title type="html"><![CDATA[Re: Bullet 2.75 released: GPU, SPH fluids, overall improvements]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15243#p15243"><![CDATA[
There is a minor update to Bullet 2.75, revision 1776<br><ul><li> fixes some reported build system issues</li><li> adds generic 2d collision support for arbitrary convex shapes using btConvex2dShape generic. See screenshot below from updated Bullet/Demos/Box2dDemo</li><li> fix minor degeneracy issue with btGjkPairDetector</li></ul>Enjoy,<br>Erwin<br><br><img src="http://www.bulletphysics.com/Bullet/phpBB3/download/file.php?id=326" class="postimage" alt="Image"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Sep 18, 2009 12:10 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2009-09-11T19:46:06+00:00</updated>

		<published>2009-09-11T19:46:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15163#p15163</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15163#p15163"/>
		<title type="html"><![CDATA[Re: Bullet 2.75 released: GPU, SPH fluids, overall improvements]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15163#p15163"><![CDATA[
Missed one version tag in CMakeList.txt, re-uploaded a new Bullet 2.75 version from SVN revision 1758.<br><br>It contains one more change:<br><br>[*] Disabled optimization in btCollisionWorld::updateAabbs by default (only update active objects). Re-enable it using world-&gt;setForceUpdateAllAabbs(false);<br><br>Thanks for the feedback,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Sep 11, 2009 7:46 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[bullet_team]]></name></author>
		<updated>2009-09-10T14:29:23+00:00</updated>

		<published>2009-09-10T14:29:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15130#p15130</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15130#p15130"/>
		<title type="html"><![CDATA[Bullet 2.75 released: GPU, SPH fluids, overall improvements]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=15130#p15130"><![CDATA[
Bullet 2.75 is available for download now (SVN revision 1754) <br><a href="http://code.google.com/p/bullet/downloads/list" class="postlink">http://code.google.com/p/bullet/downloads/list</a><br><br>Some features:<ul><li><span style="color:#FF0000">Smoothed Particle Hydrodynamics</span> (SPH) fluids preview, thanks to <a href="http://www.rchoetzlein.com/eng/index.htm" class="postlink">Rama Hoetzlein</a> for contributing this under the ZLib license! See Bullet/Extras/sph. The SPH fluids will be integrated into Bullet with two-way interaction, similar to cloth/soft body simulation.</li><li><span style="color:#FF0000">GPU physics</span> kernels preview, in preparation for Bullet 3.x. Right now mainly CPU version, you can enable CUDA version manually. The OpenCL version is available in a <a href="http://code.google.com/p/bullet/source/browse/#svn/branches/OpenCL" class="postlink">separate branch</a>. See Bullet/Demos/Gpu2/3dDemo</li><li>2D physics demo, with 2D and 3D object interaction, see Bullet/Demos/Box2dDemo</li><li>New constraints: <span style="color:#FF0000">btHinge2Constraint,btUniversalConstraint,btGeneric6DofSpringConstraint</span>, thanks to Roman Ponomarev</li><li>Use ALT+Left/Middle/Right Mouse button+mouse motion for Maya-style camera navigation</li><li><span style="color:#FF0000">Re-enabled split impulse</span> constraint solver option, to avoid adding momentum due to penetration recovery (includes SIMD support)</li><li>Removed first argument 'localInertiaTensor, from btMultiSphereShape. Update your code by remove the first argument: it calculates its local inertia from its aabb now.</li><li>Increased performance by disabling motion state synchronization for static/inactive objects. <br>Use btDiscreteDynamicsWorld::setSynchronizeAllMotionStates(true); for backwards compatiblity.</li><li> Improvements in Soft Body simulation: added tetrahedral volumetric demos, allow for per-triangle/per-tetrahedron collision (pass 0 in generateClusters), increased stability for cluster collision, improved performance of bending constraint generation.</li><li> Added pre-tick callback option, called at the start of each internal simulation substep.</li><li> Added optimized capsule-capsule collider, useful for ragdolls.</li><li>many bug fixes</li></ul>Thanks everyone for the contributions and patches and other feedback!<br><br>Remaining open issues will be addressed in upcoming versions.<br>Enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10522">bullet_team</a> — Thu Sep 10, 2009 2:29 pm</p><hr />
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