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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-06-29T07:08:00+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/392</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-06-29T07:08:00+00:00</updated>

		<published>2006-06-29T07:08:00+00:00</published>
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		<title type="html"><![CDATA[another car question]]></title>

		
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the brakes are not hooked up to python... so a workaround will be needed.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Jun 29, 2006 7:08 am</p><hr />
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		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-06-27T19:22:50+00:00</updated>

		<published>2006-06-27T19:22:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1238#p1238</id>
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		<title type="html"><![CDATA[another car question]]></title>

		
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first i want to thank for the debugging options for cars, since from that i finally got an idea how the system works and could tune it better.<br><br>the question is, if the car system has a brake implemented(or a handbrake - blocking of wheels). I've made a simple brake in my game - it simply computes velocity vector and applies the opposite, but that is not really the best solution.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Tue Jun 27, 2006 7:22 pm</p><hr />
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