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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-07-03T18:37:38+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/387</id>

		<entry>
		<author><name><![CDATA[tostlame]]></name></author>
		<updated>2006-07-03T18:37:38+00:00</updated>

		<published>2006-07-03T18:37:38+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1269#p1269</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1269#p1269"/>
		<title type="html"><![CDATA[last minute fixes, Blender 2.42 release 42 (newer then RC1)]]></title>

		
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thx  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=":wink:" title="Wink"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=624">tostlame</a> — Mon Jul 03, 2006 6:37 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-07-03T16:58:10+00:00</updated>

		<published>2006-07-03T16:58:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1264#p1264</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1264#p1264"/>
		<title type="html"><![CDATA[last minute fixes, Blender 2.42 release 42 (newer then RC1)]]></title>

		
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<blockquote class="uncited"><div>where is that train file? </div></blockquote>Added the link in the original topic.<br><blockquote class="uncited"><div>maybe i found a bug when the added mesh is colliding the beldner will be frozen, this occured the preview43 too. </div></blockquote>You linked the End Object actuator to the object in the hidden layer. It destroyed the 'blue print' object. This linking should not be allowed in the UI, but unfortunately Blender UI doesn't catch this, and neither does the conversion layer in the game engine.<br><br>Please remove the cross-link from an object in an active layer to an object in an inactive layer.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Jul 03, 2006 4:58 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[tostlame]]></name></author>
		<updated>2006-07-03T10:29:28+00:00</updated>

		<published>2006-07-03T10:29:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1263#p1263</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1263#p1263"/>
		<title type="html"><![CDATA[last minute fixes, Blender 2.42 release 42 (newer then RC1)]]></title>

		
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Hello,<br><br>maybe i found a bug when the added mesh is colliding the beldner will be frozen, this occured the preview43 too.<br><br><a href="http://www.savefile.com/files/1724878" class="postlink">http://www.savefile.com/files/1724878</a><br><br>thx<br><br>tL<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=624">tostlame</a> — Mon Jul 03, 2006 10:29 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2006-06-29T14:34:31+00:00</updated>

		<published>2006-06-29T14:34:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1246#p1246</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1246#p1246"/>
		<title type="html"><![CDATA[last minute fixes, Blender 2.42 release 42 (newer then RC1)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1246#p1246"><![CDATA[
where is that train file?<br><br>Regards,<br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Thu Jun 29, 2006 2:34 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[goldentaiji]]></name></author>
		<updated>2006-06-23T01:53:50+00:00</updated>

		<published>2006-06-23T01:53:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1215#p1215</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1215#p1215"/>
		<title type="html"><![CDATA[last minute fixes, Blender 2.42 release 42 (newer then RC1)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1215#p1215"><![CDATA[
<img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"> Thanks Erwin.  This preview works great.  Hehe, finally able to get the basic setup for TIM working.<br><br>Jason Lin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=346">goldentaiji</a> — Fri Jun 23, 2006 1:53 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-06-29T17:33:04+00:00</updated>

		<published>2006-06-22T03:29:24+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1206#p1206</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1206#p1206"/>
		<title type="html"><![CDATA[last minute fixes, Blender 2.42 release 42 (newer then RC1)]]></title>

		
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Here some last minute Bullet fixes, thanks for reporting!<br><br><br>- PhysicsConstraints.setDebugMode(1) : extra debug mode feature, rendering raycast. this is useful to setup the raycast vehicle<br><br>- Added Objects have a proper getPhysicsId()<br>You can create constraints on added objects now.<br><br>- PhysicsConstraints.setSolverTau/setSolverDamping was not hooked up properly (internal use)<br><br>- Fixed some freeze, that allows to play this train game until the end<br>(Local copy <a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=PackedTrain2006beta.zip" class="postlink">PackedTrain2006beta.zip</a> from <a href="http://www.bentstraight.org/Games.htm" class="postlink">http://www.bentstraight.org/Games.htm</a>, also some other interesting realtime .blend files there!)<br><br>- suspendDynamics / restoreDynamics works now<br>- setMargin, tweaking the collision margin, for the people who like to live life dangerously (advanced use only, no support for this feature!)<br><br><br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=blender-2.42-win32-preview42.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... view42.zip</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Jun 22, 2006 3:29 am</p><hr />
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