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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2009-07-23T16:13:13+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/3851</id>

		<entry>
		<author><name><![CDATA[mift]]></name></author>
		<updated>2009-07-23T16:13:13+00:00</updated>

		<published>2009-07-23T16:13:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14403#p14403</id>
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		<title type="html"><![CDATA[Re: Readblend UV data]]></title>

		
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<blockquote class="uncited"><div>Which version of readblend are you using? Check out <a href="http://gamekit.googlecode.com" class="postlink">http://gamekit.googlecode.com</a> for the latest readblend, as well as some .blend files that work fine with textures.<br><br>There are several ways of assigning textures/UV in Blender, please try another methods (not Material textures, but UV / Game Textures, using the image window).<br><br>Can you report if you get it to work?<br>Thanks,<br>Erwin</div></blockquote>Hi Erwin,<br><br>since I wasnt able to get it to work properly, I decided to do it another way. Now Im writing a python extension in c++, so I can fill my objects directly from blenders scripting interface ( its easier to debug too ).<br><br>If Im going to work again on readblend, Ill sure let you know and post a patch/diff if necessary.<br>Many thanks for your reply.<br><br>Mift<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5414">mift</a> — Thu Jul 23, 2009 4:13 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2009-07-22T19:13:28+00:00</updated>

		<published>2009-07-22T19:13:28+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14393#p14393</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14393#p14393"/>
		<title type="html"><![CDATA[Re: Readblend UV data]]></title>

		
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Which version of readblend are you using? Check out <a href="http://gamekit.googlecode.com" class="postlink">http://gamekit.googlecode.com</a> for the latest readblend, as well as some .blend files that work fine with textures.<br><br>There are several ways of assigning textures/UV in Blender, please try another methods (not Material textures, but UV / Game Textures, using the image window).<br><br>Can you report if you get it to work?<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Jul 22, 2009 7:13 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[mift]]></name></author>
		<updated>2009-07-21T14:16:57+00:00</updated>

		<published>2009-07-21T14:16:57+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14376#p14376</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14376#p14376"/>
		<title type="html"><![CDATA[Readblend UV data]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14376#p14376"><![CDATA[
Hi,<br><br>Im using readblend to extract some data out of a .blend file. It works fine except for the UV data.<br>UVs are always 0.0f: I found that the variable "tblock" in function "blend_acquire_mesh_from_obj" doesnt become filled. Anyone a clue on this?<br><br>Thank you very much,<br>mift<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5414">mift</a> — Tue Jul 21, 2009 2:16 pm</p><hr />
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