<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/3646" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2009-06-24T21:27:51+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/3646</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2009-06-24T21:27:51+00:00</updated>

		<published>2009-06-24T21:27:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14122#p14122</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14122#p14122"/>
		<title type="html"><![CDATA[Re: readblend bug]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=14122#p14122"><![CDATA[
Attached is the 32bit little-endian .blend<br><br>Indexed 8-bit TGA textures are not supported by Irrlicht, so textures are not visible.<br>Thanks,<br>Erwin<dl class="file"><dt><span class="imageset icon_topic_attach"></span> <a class="postlink" href="https://pybullet.org/Bullet/phpBB3/download/file.php?id=294">huge-Action._littleendianblend.zip</a></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Jun 24, 2009 9:27 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[tecan]]></name></author>
		<updated>2009-06-01T12:17:49+00:00</updated>

		<published>2009-06-01T12:17:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13789#p13789</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13789#p13789"/>
		<title type="html"><![CDATA[Re: readblend bug]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13789#p13789"><![CDATA[
all meshes joined to one. 64 bit<br><a href="http://www.xup.in/dl,94211581/huge-Action.blend.7z" class="postlink">http://www.xup.in/dl,94211581/huge-Action.blend.7z</a><br><br>i would covert all of them but not for a while its easier for me to export to other formats atm.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3038">tecan</a> — Mon Jun 01, 2009 12:17 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2009-06-01T04:47:14+00:00</updated>

		<published>2009-06-01T04:47:14+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13786#p13786</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13786#p13786"/>
		<title type="html"><![CDATA[Re: readblend bug]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13786#p13786"><![CDATA[
<blockquote class="uncited"><div>I would not even know where to start and i accidently converted 400 quake 2 levels to blender on 64 bit... now im kinda stuck.</div></blockquote>Just open the .blend files on a 32bit little-endian Blender version, and save it again.<br><br>Can you share a few of those quake levels with packed textures? I'll convert one or two if we can include them in the <a href="http://gamekit.googlecode.com" class="postlink">gamekit</a> as example.<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Jun 01, 2009 4:47 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[tecan]]></name></author>
		<updated>2009-05-31T05:36:31+00:00</updated>

		<published>2009-05-31T05:36:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13777#p13777</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13777#p13777"/>
		<title type="html"><![CDATA[Re: readblend bug]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13777#p13777"><![CDATA[
I would not even know where to start and i accidently converted 400 quake 2 levels to blender on 64 bit... now im kinda stuck.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3038">tecan</a> — Sun May 31, 2009 5:36 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2009-05-30T23:11:03+00:00</updated>

		<published>2009-05-30T23:11:03+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13774#p13774</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13774#p13774"/>
		<title type="html"><![CDATA[Re: readblend bug]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13774#p13774"><![CDATA[
.blend files generated on 64bit and/or big-endian  machines are not supported.<br><br>As a work-around, you can load/save the .blend file using Blender on a 32bit (or little-endian) machine, and you are good to go.<br><br>If you add support for this, we welcome patches!<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat May 30, 2009 11:11 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[tecan]]></name></author>
		<updated>2009-05-30T21:19:13+00:00</updated>

		<published>2009-05-30T21:19:13+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13772#p13772</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13772#p13772"/>
		<title type="html"><![CDATA[Re: readblend bug]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13772#p13772"><![CDATA[
<div class="codebox"><p>Code: </p><pre><code>  /* Read the STRC table */  fprintf(stderr, "reading the STRC table\n");  MY_SEEK(file, strc_offs);  {    int i,j;    for (i=0; i&lt;strc_ents; ++i) {      unsigned short struc_type_index, num_fields;      struc_type_index = read_ushort(file);      num_fields = read_ushort(file);      bf-&gt;types[struc_type_index].is_struct = 1;      EXPANDO(bf-&gt;strc_indices, struc_type_index);      /*dprintf(stderr, "\n%s: ", bf-&gt;types[struc_type_index].name); */      for (j=0; j&lt;num_fields; ++j) {unsigned short ftype = read_ushort(file);unsigned short fname = read_ushort(file);EXPANDO(bf-&gt;types[struc_type_index].fieldtypes, ftype);EXPANDO(bf-&gt;types[struc_type_index].fieldnames, fname);/*dprintf(stderr, "%s %s ,  ", bf-&gt;types[ftype].name, bf-&gt;names[fname]); */      }    }  }</code></pre></div>it seems to work good up to GPdata...<br>after i comment out the dprintf i get<br>bGPdata: ListBase layers ,  int flag ,  short sbuffer_size ,  short sbuffer_sflag ,  void *sbuffer ,  Segmentation fault<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3038">tecan</a> — Sat May 30, 2009 9:19 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[tecan]]></name></author>
		<updated>2009-05-30T19:59:22+00:00</updated>

		<published>2009-05-30T19:59:22+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13771#p13771</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13771#p13771"/>
		<title type="html"><![CDATA[readblend bug]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13771#p13771"><![CDATA[
/bullet-SVN/Extras/readblend   it has issues with reading a 64 bit .blend file i cannot make it work for the life of me.<br><br><a href="http://tecan.ath.cx/test.blend" class="postlink">http://tecan.ath.cx/test.blend</a>  &lt;&lt; simple cube example to try.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3038">tecan</a> — Sat May 30, 2009 7:59 pm</p><hr />
]]></content>
	</entry>
	</feed>
