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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-06-13T09:59:52+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/362</id>

		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-06-13T09:59:52+00:00</updated>

		<published>2006-06-13T09:59:52+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1163#p1163</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1163#p1163"/>
		<title type="html"><![CDATA[P2P Questions (and answers hopefully)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1163#p1163"><![CDATA[
p2p means point to point constraint, so yes, it's connection of 2 objects with 1 point, for the bridge you could also use the hinge constraint, which is defined by an axis/common edge of the objects.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Tue Jun 13, 2006 9:59 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[bmud]]></name></author>
		<updated>2006-06-13T04:21:55+00:00</updated>

		<published>2006-06-13T04:21:55+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1162#p1162</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1162#p1162"/>
		<title type="html"><![CDATA[P2P Questions (and answers hopefully)]]></title>

		
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That's very curious. Now I'm confused as to what a constraint actually IS. a point (defined in the code by a local x/y/z coordinate from its axis?) where.... it's simply... connected to another object? That makes probably the most sense.<br><br>I'll conquer it yet!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=564">bmud</a> — Tue Jun 13, 2006 4:21 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-06-12T07:53:00+00:00</updated>

		<published>2006-06-12T07:53:00+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1161#p1161</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1161#p1161"/>
		<title type="html"><![CDATA[P2P Questions (and answers hopefully)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1161#p1161"><![CDATA[
hello, you're only using 1 constraints per connection, which is no good <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile">.  look at the brige I made from yours here :<br>plant.ffa.vutbr.cz/~novak/dwnflz/constraints.blend<br><br>look in the script constraint.py, where are the constraints defined. I reduced the number of objects(was too much, better doing a bridge from more planks in row, than having separate objects for rope pieces, etc.) I was planning to add bridges to my game anyway, so at least I know how to code it now. Look also at the pivot definition, it's important, since it defines the point where the objects get connected...<br><br>Hey, I just probably helped my competitor!  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_question.gif" width="15" height="15" alt=":?:" title="Question">  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_confused.gif" width="15" height="15" alt=":?" title="Confused">  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Mon Jun 12, 2006 7:53 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[bmud]]></name></author>
		<updated>2006-06-12T04:26:21+00:00</updated>

		<published>2006-06-12T04:26:21+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1160#p1160</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1160#p1160"/>
		<title type="html"><![CDATA[Outta control!]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1160#p1160"><![CDATA[
I'd like to know if there's a way to reduce or eliminate the spinning in a chain of constrained pieces. Its no good to have the parts of a chain independently spinning length-wise all crazy-like.<br><br>if such a thing was possible, i don't think I'd be having nearly as much trouble with <a href="http://www.osysi.net/projects/blender/marble/blend/constraints.blend" class="postlink">this rope bridge</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=564">bmud</a> — Mon Jun 12, 2006 4:26 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-06-03T19:50:44+00:00</updated>

		<published>2006-06-03T19:50:44+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1122#p1122</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1122#p1122"/>
		<title type="html"><![CDATA[Re: P2P Questions (and answers hopefully)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1122#p1122"><![CDATA[
<blockquote class="uncited"><div>I'm going to kick off this with a question of my own. I opened up the demonstration file, attempted to make my own by copying the code into a file of my own. I imagine that documentation will take care of "you need a constraint variable for each axis for each object" blah blah.</div></blockquote>I was planning to add a ConstraintActuator, that should make things much simpler. Also, Ramon (rcruiz) is working on setting up constraint within the Blender user interface.<br><blockquote class="uncited"><div>Nevertheless, I noticed that if I use just the demo file, and delete everything except the white "rope" in the top-middle, it doesn't act like a rope when you click on any part. The bottom ball is constrained to its original location. how does one have free ends to simulate something like a hanging rope?</div></blockquote>The python script that handles clicking applies the wrong impulse. Will be fixed. Also, you can just remove one constraint, if you want to have a free end to the rope. I'll provide a better rope demo.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Jun 03, 2006 7:50 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[bmud]]></name></author>
		<updated>2006-06-03T19:40:49+00:00</updated>

		<published>2006-06-03T19:40:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1120#p1120</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1120#p1120"/>
		<title type="html"><![CDATA[P2P Questions (and answers hopefully)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1120#p1120"><![CDATA[
I'm going to kick off this with a question of my own. I opened up the demonstration file, attempted to make my own by copying the code into a file of my own. I imagine that documentation will take care of "you need a constraint variable for each axis for each object" blah blah.<br><br>Nevertheless, I noticed that if I use just the demo file, and delete everything except the white "rope" in the top-middle, it doesn't act like a rope when you click on any part. The bottom ball is constrained to its original location. how does one have free ends to simulate something like a hanging rope?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=564">bmud</a> — Sat Jun 03, 2006 7:40 pm</p><hr />
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