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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-06-03T04:03:38+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Jwh424]]></name></author>
		<updated>2006-06-03T04:03:38+00:00</updated>

		<published>2006-06-03T04:03:38+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1116#p1116</id>
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		<title type="html"><![CDATA[Using Bullet for Games]]></title>

		
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Hello, I am new to the Bullet Library community. After watching and playing with the different demos online, I have decided to use Bullet for my next game. Also, Bullet is the only physic engine that does not give me LNK errors   like OPAL ODE and Tokamak. <br><br>I am trying my best to learn how to use this library from the posted examples. I am looking for tutorials that explains Bullet more. Are there any Bullet tutorials?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=563">Jwh424</a> — Sat Jun 03, 2006 4:03 am</p><hr />
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