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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2009-04-15T05:40:06+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[reltham]]></name></author>
		<updated>2009-04-15T05:40:06+00:00</updated>

		<published>2009-04-15T05:40:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13324#p13324</id>
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		<title type="html"><![CDATA[FreeRealms uses Bullet]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=13324#p13324"><![CDATA[
We're using Bullet collision &amp; dynamics.<br><br>We use it for our character controller (our own custom one), line of sight checks, and so forth as well as for vehicle physics in the Racing and Demolition Derby instances.<br><br>Check out the beta <a href="http://www.freerealms.com" class="postlink">here</a>. Go sign up, we are letting people into the beta in waves over the next week or so.<br><br>Roy Eltham<br>Senior Engine Programmer<br>Sony Online Entertainment<br><a href="http://www.freerealms.com" class="postlink">http://www.freerealms.com</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2041">reltham</a> — Wed Apr 15, 2009 5:40 am</p><hr />
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