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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-08-01T18:23:21+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/336</id>

		<entry>
		<author><name><![CDATA[fobsta]]></name></author>
		<updated>2006-06-16T23:16:23+00:00</updated>

		<published>2006-06-16T23:16:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1183#p1183</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1183#p1183"/>
		<title type="html"><![CDATA[Physics and Graphics Demos for Blender 2.42]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1183#p1183"><![CDATA[
Hi Erwin<br><br>Broken link for the Collada viewer<br><br>cheers<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=32">fobsta</a> — Fri Jun 16, 2006 11:16 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-05-30T11:29:40+00:00</updated>

		<published>2006-05-30T11:29:40+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1107#p1107</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1107#p1107"/>
		<title type="html"><![CDATA[Physics and Graphics Demos for Blender 2.42]]></title>

		
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RCRuiz, I looked at it and it's awesome... very nice <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br>But I don't know if this is a good step in the ui, since there are plans to make blender - engine a plugin, the same with crystalblend. The Blender modeler - animator interface is in combination with game engine already a bit messy - eg in the materials, you can use some features and some not. It' s not bad, because it's much better than doing averything by scripts etc, but my personal opinion is that a single window for (in future external) gameengines might be enough, so the constraint could be better a logic brick. But also the logic bricks should probably not be only the 3 categories which are there now(sensors, controllers, actuators), but a constraint setup could be quite well a Constraint logic brick. Also because sometimes you set/delete constraints dynamically.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Tue May 30, 2006 11:29 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[RCRuiz]]></name></author>
		<updated>2006-05-29T13:40:20+00:00</updated>

		<published>2006-05-29T13:40:20+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1106#p1106</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1106#p1106"/>
		<title type="html"><![CDATA[Physics and Graphics Demos for Blender 2.42]]></title>

		
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Hi Erwin, this is an Alfa from the current cvs wit a new constraint call Rigid Body Joints for preview24 <br><br><a href="http://rapidshare.de/files/21687856/blender2.42Preview24Beta.rar.html" class="postlink">http://rapidshare.de/files/21687856/ble ... a.rar.html</a><br><br>Un Saludo<br><br>Edited . .  oops . . wrong link<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=517">RCRuiz</a> — Mon May 29, 2006 1:40 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[RCRuiz]]></name></author>
		<updated>2006-05-16T16:12:44+00:00</updated>

		<published>2006-05-16T16:12:44+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1032#p1032</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1032#p1032"/>
		<title type="html"><![CDATA[Physics and Graphics Demos for Blender 2.42]]></title>

		
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Hi Erwin !! <br><br>I wonder if you post somewhere the blender source code tree with this modification so I can take a look, I'm curious  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=":wink:" title="Wink"> <br><br>Un Saludo<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=517">RCRuiz</a> — Tue May 16, 2006 4:12 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-08-01T18:23:21+00:00</updated>

		<published>2006-05-13T00:40:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1028#p1028</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1028#p1028"/>
		<title type="html"><![CDATA[Physics and Graphics Demos for Blender 2.42]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=1028#p1028"><![CDATA[
Join the <a href="http://www.continuousphysics.com/mediawiki-1.5.8/index.php?title=Blender_Game_Contest" class="postlink">Blender Physics Game Contest</a>, and win a Sony PSP!<br><br>Use the official Blender 2.42 (release candidate) distribution:<br><a href="http://download.blender.org/release/Blender2.42/" class="postlink">http://download.blender.org/release/Blender2.42/</a><br><br><br>Physics &amp; Vehicle Demos for Blender 2.42 (updated)<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=physics_demos-2.42-preview34.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... view34.zip</a><br><br>Graphics Demos for Blender 2.42, including GLSL Parallax Mapping:<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=graphics-demos-2.42-preview19.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... view19.zip</a><br><br>This time some bug fixes, and Bullet is now default, it replaces Sumo.<br>If you really need Sumo, select Sumo (deprecated) for physics engine.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat May 13, 2006 12:40 am</p><hr />
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