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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2009-03-03T21:18:51+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Kukanani]]></name></author>
		<updated>2009-03-03T21:18:51+00:00</updated>

		<published>2009-03-03T21:18:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12765#p12765</id>
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		<title type="html"><![CDATA[Re: Ogre3D and Bullet...but not OgreBullet]]></title>

		
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Ah, thanks.  that's perfect.<br><br>Kukanani<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3447">Kukanani</a> — Tue Mar 03, 2009 9:18 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[chunky]]></name></author>
		<updated>2009-03-03T04:40:29+00:00</updated>

		<published>2009-03-03T04:40:29+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12754#p12754</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12754#p12754"/>
		<title type="html"><![CDATA[Re: Ogre3D and Bullet...but not OgreBullet]]></title>

		
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<a href="http://www.bulletphysics.com/mediawiki-1.5.8/index.php?title=MotionStates" class="postlink">http://www.bulletphysics.com/mediawiki- ... tionStates</a><br><br>Motionstates are the central item between bullet and your rendering system. I wrote that wiki page, basing it on my own code I'm using with ogre3d <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":-)" title="Smile"><br><br>Gary (-;<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2063">chunky</a> — Tue Mar 03, 2009 4:40 am</p><hr />
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		<entry>
		<author><name><![CDATA[Kukanani]]></name></author>
		<updated>2009-02-24T02:51:27+00:00</updated>

		<published>2009-02-24T02:51:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12648#p12648</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12648#p12648"/>
		<title type="html"><![CDATA[Ogre3D and Bullet...but not OgreBullet]]></title>

		
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Hi all,<br><br>I would like to make my own integration of Bullet and Ogre3D.  I was wondering what the best way to come at this would be.  Should I just set my Ogre3D meshes to be at the same location as their respective Bullet body every render step?  Or is there a better way?<br><br>Thanks,<br>Kukanani<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3447">Kukanani</a> — Tue Feb 24, 2009 2:51 am</p><hr />
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