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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-05-01T23:34:06+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[asmithers]]></name></author>
		<updated>2006-05-01T23:34:06+00:00</updated>

		<published>2006-05-01T23:34:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=965#p965</id>
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		<title type="html"><![CDATA[cloth friction on surfaces and in air]]></title>

		
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I'm looking for some feedback on ground friction.  I am finding my rigidity model to actually generate forces greater than my surface friction.  My surface friction is extremely niave though <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile">  I basically use a scalar to dampen the particle.  This didnt work to well on say a sphere surface.<br><br>also air friction I use velocity2 which I then dampen and use to subtract from velocity.  It works well though I found that i also have to scale the friction by the length of the inverse of the spring length.  This is fine as its effectively a constant.  It also means I have to normalize the velocity derived from the verlet (ouch). This was because I move from a non-verlet method where changing velocity was pretty straightforward <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"> <br><br>I'm just looking for suggestions ? I would not mind removing the normalize for airfriction, and be a bit more efficent <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>andi<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=491">asmithers</a> — Mon May 01, 2006 11:34 pm</p><hr />
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