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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-04-29T06:01:22+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/321</id>

		<entry>
		<author><name><![CDATA[Christer Ericson]]></name></author>
		<updated>2006-04-29T06:01:22+00:00</updated>

		<published>2006-04-29T06:01:22+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=956#p956</id>
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		<title type="html"><![CDATA[Re: Ageia PPU convex-convex performance]]></title>

		
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<blockquote class="uncited"><div>- Peak instruction bandwidth: 20 Billion/sec<br>- Sphere-sphere collisions: 530 Million/sec max<br>- Convex-convex (complex collisions): 533,000/sec max<br>[...]<br>The convex-convex collision information is interesting. I guess it refers to a convex-convex case of up to 32 vertices. It doesn't tell if that is just the detection or including contact generation and solving.</div></blockquote>Well, the sphere-sphere case corresponds to 20B/530M = 38 instructions. That's much too high for just collision detection, so I would guess contact generation is included. The convex-convex case becomes 37,500 instructions.   Hard to say what that corresponds to as no additional information is given.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=8">Christer Ericson</a> — Sat Apr 29, 2006 6:01 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-04-29T01:41:33+00:00</updated>

		<published>2006-04-29T01:41:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=955#p955</id>
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		<title type="html"><![CDATA[Ageia PPU convex-convex performance]]></title>

		
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On the in-official Ageia website the BFG Board Info provides information:<br><br>BFG Add-in Board Info &amp; Pics<br><br>Official BFG PhysX Site<br><br>- PCI<br>- Memory interface: 128bit GDDR3<br>- Memory capacity: 128MB Samsung GDDR3 (500MHz?)<br>- 12V Molex connector for additional power source<br>- Peak instruction bandwidth: 20 Billion/sec<br>- Sphere-sphere collisions: 530 Million/sec max<br>- Convex-convex (complex collisions): 533,000/sec max<br>- Estimated price: 199/249USD<br>- Software included: BFG PhysX Drivers, BFG PhysX Demo DVD<br>- Release: Spring 2006 / May 12-25th 2006  <br><br>See <a href="http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html" class="postlink">http://personal.inet.fi/atk/kjh2348fs/ageia_physx.html</a><br>or local cached version<br><a href="http://www.continuousphysics.com/ftp/pub/test/physics/demos/AGEIA%20PhysX%20PPU%20Links%20%26%20Info.htm" class="postlink">http://www.continuousphysics.com/ftp/pu ... 20Info.htm</a><br><br>The convex-convex collision information is interesting. I guess it refers to a convex-convex case of up to 32 vertices. It doesn't tell if that is just the detection or including contact generation and solving.<br><br>It gives some target for future Bullet GJK optimizations <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":-)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Apr 29, 2006 1:41 am</p><hr />
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