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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-05-13T00:40:40+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/311</id>

		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-04-27T13:43:09+00:00</updated>

		<published>2006-04-27T13:43:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=943#p943</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=943#p943"/>
		<title type="html"><![CDATA[Blender 2.42 preview 15 (updated with bugfixes)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=943#p943"><![CDATA[
hi, i tested on the game i've been working on, and currently the preview 14 build doesn't crash, but seems to loop infinitely - so it has to be quitted anyway.<br>In previous builds it sometimes didn't crash - if there was a bug in script , but a serios one, eg in syntax, so the script didn't compile, sometimes really crashes are connected this way with python,...<br>and yes, now i tested, it's the same with this build, please, try my file - <br><br><a href="http://plant.ffa.vutbr.cz/~novak/dwnflz/alientwins26.zip" class="postlink">http://plant.ffa.vutbr.cz/~novak/dwnflz ... wins26.zip</a><br><br>try to run it, then hit escape it should stop and do nothig(loop?), after that do another test, load it, add a stupid bug in the script called engine , then run and escape. maybe It could be just because the armature controllers don't get added this way at all, but i don't know, usually it happens if there's a such script with always actuator. <br><br>Certainly, some crashes had to do with constraints, as you've written in the cvs commit(i read cvs commits so i know what's happening), but i cannot test with my file currently.<br><br>regarding my crashes, they maybe have to do something also with car, i don't know, before i also used p2p constraints, but they are out now.<br><br>Yes, and i found another little bug with the new dynamic nonrigid objects - if you start my file, notice that material friction isn't applied(the actors slip of slope), until you move them - then everything works perfectly.<br><br><br>and yes ---- Thanks !!!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Thu Apr 27, 2006 1:43 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[STELLA]]></name></author>
		<updated>2006-04-26T19:28:58+00:00</updated>

		<published>2006-04-26T19:28:58+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=941#p941</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=941#p941"/>
		<title type="html"><![CDATA[Blender 2.42 preview 15 (updated with bugfixes)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=941#p941"><![CDATA[
EXCELLENT!  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy">   this is just what i needed for my first person shooter.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=481">STELLA</a> — Wed Apr 26, 2006 7:28 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[mal]]></name></author>
		<updated>2006-04-26T14:49:09+00:00</updated>

		<published>2006-04-26T14:49:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=938#p938</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=938#p938"/>
		<title type="html"><![CDATA[Blender 2.42 preview 15 (updated with bugfixes)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=938#p938"><![CDATA[
Nice work Erwin!<br><br>With support for dynamic rigid bodies adding most of Sumos features to Bullet ( if not all ), will it be possible to have Bullet as the default games engine for 2.42?<br><br>Mal<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=27">mal</a> — Wed Apr 26, 2006 2:49 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-05-13T00:40:40+00:00</updated>

		<published>2006-04-26T06:24:00+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=935#p935</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=935#p935"/>
		<title type="html"><![CDATA[Blender 2.42 preview 15 (updated with bugfixes)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=935#p935"><![CDATA[
Another test build for Blender Game Engine with Bullet physics:<br><br>- bug fixes in crashing armatures (should fix issues reported in this thread)<br><br>- some bug fixes in Bullet physics system, raycast and broadphase<br>- added 'dynamic' only, without rotation, useful for character control (using a special hinge constraint)<br>- vehicle using hinges and cylinder shapes (only for 4x4 wheel, not recommended for faster driving, use the raycast vehicle instead)<br>- Bullet with collision sensor on added objects<br>- deterministic behaviour (no use of quickstep, but Bullet sequential impulse constraint solver, without randomized constraint ordering)<br><br>Blender 2.42 Win32 executable:<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=blender-2.42preview15.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... view15.zip</a><br><br>Rigidbody Demos:<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=physics-demos-2.42-preview15.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... view15.zip</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Apr 26, 2006 6:24 am</p><hr />
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