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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2009-12-21T01:56:59+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/3072</id>

		<entry>
		<author><name><![CDATA[sabotage]]></name></author>
		<updated>2009-12-21T01:56:59+00:00</updated>

		<published>2009-12-21T01:56:59+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=16592#p16592</id>
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		<title type="html"><![CDATA[Re: pico - new bullet based plugin for Maya]]></title>

		
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Can't wait to see more features collision detection, sleeping stuff that will be usable for destruction. When I create multiple pieces to active rigid bodies the cpu continue to calculate on 25% and cannot stop.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=5989">sabotage</a> — Mon Dec 21, 2009 1:56 am</p><hr />
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		<entry>
		<author><name><![CDATA[bonzaj]]></name></author>
		<updated>2009-01-17T20:53:36+00:00</updated>

		<published>2009-01-17T20:53:36+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12137#p12137</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12137#p12137"/>
		<title type="html"><![CDATA[Re: pico - new bullet based plugin for Maya]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12137#p12137"><![CDATA[
If anyone is interested - we have published a tutorial on using bullet physics in pico.<br><br><a href="http://plastic-demo.nazwa.pl/wordpress/?cat=11" class="postlink">http://plastic-demo.nazwa.pl/wordpress/?cat=11</a><br><br>Cheers!<br><br>bonzaj<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3080">bonzaj</a> — Sat Jan 17, 2009 8:53 pm</p><hr />
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		<entry>
		<author><name><![CDATA[bonzaj]]></name></author>
		<updated>2009-01-14T17:33:27+00:00</updated>

		<published>2009-01-14T17:33:27+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12092#p12092</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12092#p12092"/>
		<title type="html"><![CDATA[pico - new bullet based plugin for Maya]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12092#p12092"><![CDATA[
Hello.<br><br>I would like to present our tool called pico which is a GPU based rendering engine and also <br>a realtime standalone engine. Our task is to make a 100% preview of your game inside Maya.<br>but of course this is not that much important <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";)" title="Wink">. The important thing is that we have made <br>a physics support with the use of superb Bullet library. Currently it just supports rigid bodies<br>(active and passive) but we will successfully add new features. You will probably ask why?<br><br>Well first of all we needed that for our standalone projects (outside of Maya). <br><br>Next I found out that "Dynamica" uses an approach for integrating physics with Maya which<br>didn't satisfy my needs. Whenever I wanted to animate spheres and render them with mental ray<br>I had to write my own "revert rigid body" script on baked bodies. That's why I decided to<br>quickly write my own implementation taking into consideration that the physics must look<br>exactly the same in Maya and in standalone application but also they need to incorporate with<br>our renderer and any renderers that are available. Please notice that this was a very rapid <br>development (1 week) so there may be bugs present but we are here to help you out with them.<br><br>Again I would like to thank all people involved in creating bullet especially Erwin Coumans<br>for their wonderful job. Pico is available for free and it was recently used to create <br>"Linger In Shadows" for Playstation 3.<br><br>Below you'll find a movie that quickly describes how pico is working and link to main pico page.<br>Because of rapid development there is no tutorial or documentation on using physics yet <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy">,<br>but all GUI has been cut down to "Create Active Rigid Body", "Create Passive Rigid Body"<br>and "Revert Rigid Body" commands that can be accesed from "Pico-&gt;Physics" menu.<br><br>Cheers!<br><br>bonzaj/plastic<br><br><strong class="text-strong"><a href="http://www.youtube.com/watch?v=uBXHwcNhJFk" class="postlink">A movie describing pico</a></strong><br><br><strong class="text-strong"><a href="http://plastic-demo.nazwa.pl/wordpress/?cat=9" class="postlink">pico home page</a></strong>.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=3080">bonzaj</a> — Wed Jan 14, 2009 5:33 pm</p><hr />
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