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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-05-04T13:23:59+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/307</id>

		<entry>
		<author><name><![CDATA[goldentaiji]]></name></author>
		<updated>2006-05-04T13:23:59+00:00</updated>

		<published>2006-05-04T13:23:59+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=977#p977</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=977#p977"/>
		<title type="html"><![CDATA[GSOC projects?]]></title>

		
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<img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_rolleyes.gif" width="15" height="15" alt=":roll:" title="Rolling Eyes"> Hehe, snailrose you probably heard enough praise over this, but let me add to it.<br><br> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_eek.gif" width="15" height="15" alt=":shock:" title="Shocked"> Woah, it's completely mind blowing.  When I saw an external suzanne mesh loaded in I couldn't contain my excitement.  Lol, finally blender's going down that road.<br><br>Wow, when blender becomes fully pluggable, realtime rendering engines, physics, sound.  I'm going to be in heaven, lol.  Oh the joy of just thinking about it.<br><br>Hats off to you and Erwin for making dreams come true <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=":wink:" title="Wink">.<br><br>Jason Lin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=346">goldentaiji</a> — Thu May 04, 2006 1:23 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Icoxo]]></name></author>
		<updated>2006-05-01T03:14:41+00:00</updated>

		<published>2006-05-01T03:14:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=959#p959</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=959#p959"/>
		<title type="html"><![CDATA[GSOC projects?]]></title>

		
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Soon the days of comments saying (even Blender's game engine is better then this) will be gone if these things happen <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=":wink:" title="Wink"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=421">Icoxo</a> — Mon May 01, 2006 3:14 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-04-24T01:34:52+00:00</updated>

		<published>2006-04-24T01:34:52+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=928#p928</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=928#p928"/>
		<title type="html"><![CDATA[GSOC projects?]]></title>

		
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hrmphhh...........  WOW! I think this is a big step for blender's internal game engine... to the history <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"> and a great step forward to make blender really usefull for making interactive applications and games:)<br>this sounds really great. I think it also saves a lot of effort to blender developers, since ogre is really good supported.<br>thanks.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Mon Apr 24, 2006 1:34 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[mal]]></name></author>
		<updated>2006-04-23T12:27:39+00:00</updated>

		<published>2006-04-23T12:27:39+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=924#p924</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=924#p924"/>
		<title type="html"><![CDATA[GSOC projects?]]></title>

		
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Plugin integration with other 3D engines ( OGRE, Crystal Space, Irrlicht ) would rock, as it would also offer a way to easily integrate the custom game rendering engines of game developers directly into Blender, greatly increasing Blenders appeal to the game development community.<br><br><br>Just a quick note... I had to download 3 additional .DLLs to get the OGRE build to work...<br><br>msvcp71d.dll<br>msvcr71d.dll<br>msvcrtd.dll<br><br><br>Keep up the great work!  BTW I'm currently trying to get Blender compiled with the Code:Blocks IDE, and writing a tutorial after I accomplish this ( to encourage other coders to get involved, who don't have or want to install MSVC ).<br><br>Then, I hope to be able to help out with the coding of some of the smaller game engine tasks.<br><br>Regards...<br>Mal<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=27">mal</a> — Sun Apr 23, 2006 12:27 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-04-22T17:08:03+00:00</updated>

		<published>2006-04-22T17:08:03+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=916#p916</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=916#p916"/>
		<title type="html"><![CDATA[GSOC projects?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=916#p916"><![CDATA[
Blender GameEngine is going to have some big improvements this year.<br>2 big improvements that are planned and worked on are:<br><br>- plugin architecture, to allow external game engines. This will help Chrystal Blend, but also Ogre3d and other engines.<br>- integration with Ogre3D. Charlie (snailrose) is working on this, and has some preliminary results, running Ogre3d inside Blender:<br><br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=BogreTest.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... reTest.zip</a><br><br>I think those changes are too big for a Google Summer of Code project, unless they work together with Charlie and me on this.<br><br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Apr 22, 2006 5:08 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-04-21T09:21:09+00:00</updated>

		<published>2006-04-21T09:21:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=912#p912</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=912#p912"/>
		<title type="html"><![CDATA[GSOC projects?]]></title>

		
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There's now a big discussion about GSOC projects in the mailinglists etc. what about trying to get some gameengine projects into the list? I think erwin is the only person who can decide about this...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Fri Apr 21, 2006 9:21 am</p><hr />
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