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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2009-01-13T18:59:42+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[AlexSilverman]]></name></author>
		<updated>2009-01-13T18:59:42+00:00</updated>

		<published>2009-01-13T18:59:42+00:00</published>
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		<title type="html"><![CDATA[Summer Sports 2 - Wii]]></title>

		
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<a href="http://www.gamespot.com/wii/sports/summersports2/index.html" class="postlink"><span style="text-decoration:underline">Summer Sports 2</span></a> for the Nintendo Wii<br><br>This game is a collection of sports based mini-games, including minigolf, football target practice, 5 basketball games, soccer, 2 types of shuffleboard (classic and "bowling"), bocce ball, and archery.<br><br>During the development of this game, I created a new shape for Bullet, the btMultiMaterialTriangleMeshShape.  This makes use of Bullets capacity for per-triangle materials, by storing some material data in addition to the vertex and index data.  This allowed us to really tweak the friction model, so that with a very lightweight rolling friction approximation, the golf ball can pick up speed going down a hill and roll to a stop on flat area, making for a pretty good experience.<br><br>That's the most exciting thing about this project, at least for me <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile">  This project relied on Bullet very heavily, due to the nature of the games included, and would not have been possible without the work of Erwin and everyone else involved in its development.  Many thanks to all.<br><br>- Alex<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1814">AlexSilverman</a> — Tue Jan 13, 2009 6:59 pm</p><hr />
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