<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2869" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2012-05-27T17:48:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2869</id>

		<entry>
		<author><name><![CDATA[lastcoolnameleft]]></name></author>
		<updated>2012-05-27T17:48:53+00:00</updated>

		<published>2012-05-27T17:48:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27978#p27978</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27978#p27978"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27978#p27978"><![CDATA[
Did you ever find a solution which worked for you?  I'm looking to do the exact same thing.  We build an 8' floating arm last year for a contest, but looking to go with a more precise 12' one this year.<br><br>Also, the links at <a href="http://www.dolcevoce.com/trebuchet.blend" class="postlink">http://www.dolcevoce.com/trebuchet.blend</a> don't work.<br><br>Any help would be greatly appreciated.<br><br>Cheers,<br>-Tommy.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9337">lastcoolnameleft</a> — Sun May 27, 2012 5:48 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jim frank]]></name></author>
		<updated>2008-12-05T21:13:51+00:00</updated>

		<published>2008-12-05T21:13:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11684#p11684</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11684#p11684"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11684#p11684"><![CDATA[
Well, Excel is a PITA as far as any real calculation goes, so I switched to VB6. I can calculate the beam tip path and velocity so far, and now it's time to start working with the actual forces.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2916">jim frank</a> — Fri Dec 05, 2008 9:13 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jim frank]]></name></author>
		<updated>2008-12-01T15:02:03+00:00</updated>

		<published>2008-12-01T15:02:03+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11617#p11617</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11617#p11617"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11617#p11617"><![CDATA[
It changes shot-to-shot because the simulation is not very exact. The hinges are loose and springy, the baskets and other collision surfaces are semi-permeable, and it's like making a model out of celery with rubberbands holding it together. <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><br><br>But, it does agree with my observed results well enough that I can make some general observations about the performance of the floating arm trebuchet.<br><br>For instance, on the average, making the 'sling' reach from the beam end just to the roller on the beam gives the best range. Also, a ratio of about two to one for length of beam from roller to tip vs. roller to falling weight, gives a broad peak in performance.<br><br>I'm working on an Excel spreadsheet to do some number crunching for the design, to see if I can get a little more rigor.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2916">jim frank</a> — Mon Dec 01, 2008 3:02 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[movrev]]></name></author>
		<updated>2008-11-28T21:49:32+00:00</updated>

		<published>2008-11-28T21:49:32+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11594#p11594</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11594#p11594"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11594#p11594"><![CDATA[
Wow, cool stuff. Do you have any idea why after you run the simulation a few times the ball trajectory changes, though? Keep it up.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2836">movrev</a> — Fri Nov 28, 2008 9:49 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jim frank]]></name></author>
		<updated>2008-11-24T23:38:03+00:00</updated>

		<published>2008-11-24T23:38:03+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11546#p11546</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11546#p11546"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11546#p11546"><![CDATA[
It's a sharp learning curve for this program. I finally have a workable trebuchet model, with projectile and target. The sling and basket are rough but they work.<br><br>Next goal-textures, colors, etc.<br><br>I've given up on user interface adjustments of parameters. Until I have time to learn Python, that is, or until some more detailed documentation arises.<br><br>It's been fun so far.<br><br><a href="http://www.dolcevoce.com/trebuchet2.blend" class="postlink">http://www.dolcevoce.com/trebuchet2.blend</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2916">jim frank</a> — Mon Nov 24, 2008 11:38 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jim frank]]></name></author>
		<updated>2008-11-21T23:55:22+00:00</updated>

		<published>2008-11-21T23:55:22+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11512#p11512</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11512#p11512"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11512#p11512"><![CDATA[
OK, I'm finally making some progress. <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><br><br>Here's the model so far. I still need to figure out how to constrain the beam from side to side. On my real life model, the weight buckets serve that function. Once I get the lateral motion stabilized, I need to come up with a sling and bucket of some sort. I was thinking a mesh sphere with half removed might work for the bucket, and I've made a compound pendulum simulation that might work for a rope if I extend the number of nodes out a ways. Comments and hints are welcomed.<br><br>The model's parts still needs to be re-labeled for clarity.<br><br><a href="http://www.dolcevoce.com/trebuchet.blend" class="postlink">http://www.dolcevoce.com/trebuchet.blend</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2916">jim frank</a> — Fri Nov 21, 2008 11:55 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jim frank]]></name></author>
		<updated>2008-11-20T23:20:56+00:00</updated>

		<published>2008-11-20T23:20:56+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11503#p11503</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11503#p11503"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11503#p11503"><![CDATA[
OK, I've been tweaking and playing, and I have many more questions than answers.<br><br>Is there a detailed explanation on how the "Rigid Body Joint" constraints actually work? They seem to act as a variety of either rigid rods, rubber bands, or bizarre hyperkinetic links that accelerate the constrained object into a whirling helicopterlike mess.<br><br>I just want to hinge a long narrow beam at one end to a falling mass, and lock the center of the beam so it can rotate but not translate.<br><br>The manual really sucks. I quote:<blockquote class="uncited"><div>Description<br><br><br>This constraint is mainly useful when using the game engine. <br>Options<br>Joint Types <br>foo <br>toObject <br>foo <br>ShowPivot <br>foo <br>Pivot X, Y, Z <br>foo <br>Ax X, Y, Z <br>foo <br>Example</div></blockquote>Not exactly illuminating.   <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_question.gif" width="15" height="15" alt=":?:" title="Question">  <br><br><br>I looked at a semi promising ragdoll tutorial, but it refers to things that don't work on my version of Blender (2.48a). When I try to approximate, I get rigid links instead of hinges.<br><br>Where can I go from here?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2916">jim frank</a> — Thu Nov 20, 2008 11:20 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jim frank]]></name></author>
		<updated>2008-11-18T15:47:24+00:00</updated>

		<published>2008-11-18T15:47:24+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11438#p11438</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11438#p11438"/>
		<title type="html"><![CDATA[Re: Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11438#p11438"><![CDATA[
Well. after investigating the model I found, I realized that it doesn't really use the physics engine at all. It just maps a path for the arm of a floating arm trebuchet. <br><br>That's not useful for what I want to do.<br><br>So I guess I'll just keep tweaking and learning.<br><br>Thanks.<br><br>Jim<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2916">jim frank</a> — Tue Nov 18, 2008 3:47 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jim frank]]></name></author>
		<updated>2008-11-17T23:40:06+00:00</updated>

		<published>2008-11-17T23:40:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11427#p11427</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11427#p11427"/>
		<title type="html"><![CDATA[Trebuchet simulator questions.]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=11427#p11427"><![CDATA[
I'm a total newb to Blender and Bullet, so forgive any dumb questions.<br><br>I want to model a floating arm trebuchet. It has fairly simple elements; a weight that falls straight down, a lever hinged to the weight, and an axle in the middle of the lever that translates along a horizontal axis as the weight falls.<br><br>What I've not found in the few searches I've done so far is a mention of how to translate the rotation point of a long thin object.<br><br>Modelling the sling and projectile is a project for a far later date. <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><br><br>My ultimate goal is to allow the user to modify most of the variables; the weight of the projectile and the counterweight, the length of fall, the length of the beam, sling, and the location of the axle on the beam.<br><br>Any tips, hints, or pointers to tutorials would be greatly appreciated.<br><br>What a cool program this is!<br><br>Jim<br><br><br>[edit] Right after I posted this, I Googled a page with pretty much exactly what I was looking for.  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_redface.gif" width="15" height="15" alt=":oops:" title="Embarassed"> Oh well, thanks for any replies anyway.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2916">jim frank</a> — Mon Nov 17, 2008 11:40 pm</p><hr />
]]></content>
	</entry>
	</feed>
