<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2689" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2008-10-04T02:11:34+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2689</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-10-04T02:11:34+00:00</updated>

		<published>2008-10-04T02:11:34+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10717#p10717</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10717#p10717"/>
		<title type="html"><![CDATA[Bullet 2.72 release: automake, Blender soft body integration]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10717#p10717"><![CDATA[
Bullet 2.72 has been released (SVN revision r1364)<br><br><a href="http://code.google.com/p/bullet/downloads/list" class="postlink">http://code.google.com/p/bullet/downloads/list</a><br><ul><li> <a href="http://www.blender.org" class="postlink">Blender 3D</a> has Bullet real-time soft body integrated in the built-in game engine. See <a href="http://www.youtube.com/watch?v=aotWdby87CE&amp;fmt=18" class="postlink">Youtube Video</a> or check out the <a href="http://wiki.blender.org/index.php/GameEngineDev/BulletSoftBody" class="postlink">soft body user guide</a>. Dynamica Maya plugin next?</li><li> Autotools/automake Makefile support, next to cmake, jam and visual studio projectfiles</li><li> Add Debug DLL and Release DLL configurations for MSVC project files, and use it for Dynamica plugin</li><li> btScaledBvhTriangleMeshShape allows to share BVH &amp; btBvhTriangleMeshShape of different scales</li><li> btConvexPointCloudShape allows to collide with the convex hull of vertices, without duplicating the vertices.</li><li> btBvhTriangleMeshShape improved serialization support, thanks to reltham</li><li> Improved ColladaConverter: plane shape and custum shape management support</li><li> Improved Dynamica Maya plugin, fixes in rotation, thanks to Nicola, and COLLADA physics export</li><li> CCD motion clamping. Avoid tunneling by enabled clamping of motion based on continuous collision detection, for fast moving objects. See <a href="http://www.bulletphysics.com/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping" class="postlink">Wiki documentation on Motion Clamping</a> using setCcdMotionThreshold, setCcdSweptSphereRadius.</li><li> NSIS installer for Dynamica Maya plugin, <a href="http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&amp;t=2635" class="postlink">thanks to bazuka</a></li><li> Improved Soft Body - Concave collision detection support</li><li> Sharing of GJK and EPA implementation between PPU and SPU/BulletMultiThreaded version</li><li> Improved <a href="http://code.google.com/p/bullet/issues/detail?id=87&amp;can=1" class="postlink">quanitation/clamping in sweep and prune</a> broadphase, thanks to O. Kniemeyer.</li><li> Improved <a href="http://code.google.com/p/bullet/issues/detail?id=74&amp;can=1" class="postlink">rigid body damping formula</a>, thanks to sparkprime</li><li> Several bugfixes, see <a href="http://code.google.com/p/bullet/source/list" class="postlink">http://code.google.com/p/bullet/source/list</a></li></ul>Thanks to everyone for contributions and feedback,<br>Enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Oct 04, 2008 2:11 am</p><hr />
]]></content>
	</entry>
	</feed>
