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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2013-07-07T04:54:16+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2670</id>

		<entry>
		<author><name><![CDATA[ubik]]></name></author>
		<updated>2013-07-07T04:54:16+00:00</updated>

		<published>2013-07-07T04:54:16+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31284#p31284</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31284#p31284"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=31284#p31284"><![CDATA[
Are you going to release v1.0 by the end of this year?<br>I can see big improvements after each video you publish, keep it up!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=10337">ubik</a> — Sun Jul 07, 2013 4:54 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2013-02-20T14:57:37+00:00</updated>

		<published>2013-02-20T14:57:37+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30055#p30055</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30055#p30055"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=30055#p30055"><![CDATA[
The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/openmw" class="postlink">Launchpad PPA</a>. Release packages for other platforms are available on our <a href="https://code.google.com/p/openmw/downloads/list" class="postlink">Download page</a>. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.<br><br>    Check out WeirdSexy's <a href="http://youtu.be/7FtIcIPogpQ" class="postlink">release video</a>.<br><br>    <strong class="text-strong">Known Issues:</strong>    <ul><li>No sound when playing videos on OS X</li>    <li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li>    <li>Launcher crash on OS X &lt; 10.8</li></ul>    <strong class="text-strong">Changelog:</strong>    <ul><li>Various dialogue, trading, and disposition fixes and improvements</li>    <li>Torch flickering improved to better match vanilla Morrowind</li>    <li>Fix for attribute fluctuation when infected with Ash Woe Blight</li>    <li>Adjusted activation range to better match vanilla Morrowind</li>    <li>Fixes for the Journal UI</li>    <li>Fixed crash caused by Golden Saint models</li>    <li>Fix for beast races being able to wear shoes</li>    <li>Fix for background music not playing</li>    <li>Fix for meshes without certain node names not being loaded</li>    <li>Fix for incorrect terrain shape on inital cell load</li>    <li>Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin</li>    <li>Added video playback</li>    <li>Added support for escape sequences in message box and dialogue text</li>    <li>Added AI related script functions, note that AI is not functional yet</li>    <li>Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet</li>    <li>Implemented execution of scripts of objects in containers/inventories in active cells</li>    <li>Cell loading performance improvements</li>    <li>Removed broken GMST contamination fixing mechanism</li></ul>see also:<br><a href="http://www.youtube.com/user/MrOpenMW" class="postlink">*Official Youtube Channel*</a><br><a href="http://openmw.org/wiki/index.php?tit...ibution_Wanted" class="postlink">*For New Developers*</a><br><a href="http://openmw.org/" class="postlink">*OpenMW Homepage*</a> <br><a href="http://freenode.net/%20#openmw" class="postlink">*Chat @freenode*</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Wed Feb 20, 2013 2:57 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-12-20T18:35:26+00:00</updated>

		<published>2012-12-20T18:35:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29528#p29528</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29528#p29528"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29528#p29528"><![CDATA[
The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our <a href="https://launchpad.net/~openmw/+archive/openmw" class="postlink">Launchpad PPA</a>. Release packages for other platforms are available on our <a href="https://code.google.com/p/openmw/downloads/list" class="postlink">Download page</a>. This release brings a near-complete implementation of the dialoque system, visual player race changes in character creation, and many other fixes and improvements.<br><br>Check out WeirdSexy's <a href="http://www.youtube.com/watch?v=swXDXgYUqFA" class="postlink">release video</a>.<br><br><strong class="text-strong">Known Issues:</strong><ul><li>Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)</li><li>The disposition implementation is severely broken and will give wrong numbers in many cases</li><li>Entering a cell containing a Golden Saint model will crash the game</li><li>A journal regression causes journal updates to not display correctly</li></ul><strong class="text-strong">Changelog:</strong><ul><li>Implemented all missing dialoque filters</li><li>Implemented Mercantile skill</li><li>Implemented Persuasion dialogue</li><li>Initial implemetation of AI package classes</li><li>Implemented 2nd layer for Global map</li><li>Player race now changes visually during character creation</li><li>Fixed Cell reloading when using teleport doors that link to the same cell</li><li>Animations now stop when the game is paused</li><li>Fixed "0 a.m." to display as "12 a.m."</li><li>Fixed text persisting in the "name" field of the potion/spell creation window</li><li>Fixed starting date of new games</li><li>Fixed console window close behavior</li><li>Fixed container window formatting to better accomodate long item names</li><li>Fixed some topics not automaticaly being added to the known topic list</li><li>Fixed automove working despite DisablePlayerControls being set</li><li>Fixed rest dialogue opening again after resting</li><li>Fixed double removal of ingredients when creating potions</li><li>Various engine code and scripting improvements</li></ul><strong class="text-strong">Join us!</strong><br><br><span style="font-size:120%;line-height:116%"> The OpenMW team is more then ever searching for new members to join in our project. We are especially in need of Qt developers and testers. But of course all kind of work can be done. If you've been following this project because you love what we're doing, why not visit our forums, sign up and be part of something we all want to see finished.</span><br><br>see also:<br><a href="http://www.youtube.com/user/MrOpenMW" class="postlink"><strong class="text-strong">Official Youtube Channel</strong></a><br><a href="http://openmw.org/wiki/index.php?tit...ibution_Wanted" class="postlink"><strong class="text-strong">For New Developers</strong></a><br><a href="http://openmw.org/" class="postlink"><strong class="text-strong">OpenMW Homepage</strong></a> <br><a href="http://freenode.net/%20#openmw" class="postlink"><strong class="text-strong">Chat @freenode </strong></a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Thu Dec 20, 2012 6:35 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-11-10T15:39:18+00:00</updated>

		<published>2012-11-10T15:39:18+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29205#p29205</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29205#p29205"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=29205#p29205"><![CDATA[
The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA (<a href="https://launchpad.net/~openmw/+archive/openmw" class="postlink">https://launchpad.net/~openmw/+archive/openmw</a>). Release packages for other platforms are available on our Download page (<a href="https://code.google.com/p/openmw/downloads/list" class="postlink">https://code.google.com/p/openmw/downloads/list</a>). This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.<br><br>Check out our release video by WeirdSexy: <a href="http://youtu.be/yw2ITfTzzg4" class="postlink">http://youtu.be/yw2ITfTzzg4</a><br><br>Known Issues:<br>- Launcher crashes on OS X &lt; 10.8<br>- Extreme shaking can occur during exterior cell transitions for some users<br><br>Changelog:<br>- Implemented sleep/wait<br>- Further implementation for alchemy/potions<br>- Implemented death<br>- Implemented spell creation and spell creation window<br>- Implemented travel and travel dialogue<br>- Implemented first layer of global map<br>- Implemented trainer window<br>- Implemented skill increase from skill books<br>- Implemented ESM/ESP record saving<br>- Fix for Character shaking in 3rd person mode near the origin<br>- Implemented gamma correct rendering (does not work without shaders)<br>- Fix for fortify attribute effects on the last 3 attributes<br>- Fix for NCC flag handling, fixes some collision issues<br>- Sort birthsign menu alphabetically<br>- Various fixes/cleanup for the launcher<br>- Fix for sound listener position updating incorrectly<br>- Implemented dynamically generating splash image list<br>- Fix for markers interfering with raycasting<br>- Fix for crash after picking up items from an NPC<br><br><br><strong class="text-strong">Join us:</strong><br><a href="http://www.youtube.com/user/MrOpenMW" class="postlink"><strong class="text-strong">Official Youtube Channel</strong></a><br><a href="http://openmw.org/wiki/index.php?tit...ibution_Wanted" class="postlink"><strong class="text-strong">For New Developers</strong></a><br><a href="http://openmw.org/" class="postlink"><strong class="text-strong">OpenMW Homepage</strong></a> <br><a href="http://freenode.net/%20#openmw" class="postlink"><strong class="text-strong">Chat @freenode </strong></a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Sat Nov 10, 2012 3:39 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-10-05T20:13:26+00:00</updated>

		<published>2012-10-05T20:13:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28940#p28940</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28940#p28940"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28940#p28940"><![CDATA[
And we're here again, for the release of version<strong class="text-strong"> 0.18.0</strong>!<br><br>This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog, and check out our release <a href="http://www.youtube.com/watch?v=LdEThh8efGs" class="postlink"><span style="text-decoration:underline">commentary video</span></a>.<br><br><br>Known Issues:<br><br>The launcher can crash on OS X versions &lt; 10.8, this will be fixed in version 0.19.0<br>“Shaking screen effect” can occur on cell change<br><br>Changelog:<br><br>Implemented Level-Up dialog<br>Implemented Hide Marker, fixes big black blocks<br>Implemented Hotkey dialog<br>Implemented Keyboard and Mouse bindings, input system rewritten<br>Implemented Spell Buying Window<br>Added support for handling resources across multiple data directories<br>Implemented Object Movement/Creation script instructions<br>Initial AI framework implemented<br>Implemented eating Ingredients<br>Implemented Door markers on the local map<br>Implemented using Keys to open doors/containers<br>Implemented Loading screens<br>Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)<br>Fixed the size of Preferences menu buttons<br>Fixed Hand-to-hand always being 100<br>Fixes for NPC and character animation<br>Fix for sound coordinates<br>Fix for exception when drinking self-made potions<br>Fix for clothes showing up in 1st person<br>Fix for weird character on door tooltips<br>Collision fixes<br>Fix for “onOfferButtonClicked” crash<br><br><br>Interested to help in this project? <br><br><strong class="text-strong">Join us:</strong><br><a href="http://www.youtube.com/user/MrOpenMW" class="postlink"><strong class="text-strong">Official Youtube Channel</strong></a><br><a href="http://openmw.org/wiki/index.php?tit...ibution_Wanted" class="postlink"><strong class="text-strong">For New Developers</strong></a><br><a href="http://openmw.org/" class="postlink"><strong class="text-strong">OpenMW Homepage</strong></a> <br><a href="http://freenode.net/%20#openmw" class="postlink"><strong class="text-strong">Chat @freenode </strong></a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Fri Oct 05, 2012 8:13 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-08-28T06:08:05+00:00</updated>

		<published>2012-08-28T06:08:05+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28653#p28653</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28653#p28653"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28653#p28653"><![CDATA[
Here it is, <strong class="text-strong">version 0.17.0</strong>! Release packages for Ubuntu are now available via the Launchpad PPA. Release packages for other platforms are available on the Download page. This version introduces a new player control system, potion usage, a Pause Menu, and a multitude of fixes and improvements.<br><strong class="text-strong"><br>Demo Video</strong><br><a href="http://www.youtube.com/user/MrOpenMW" class="postlink">http://www.youtube.com/user/MrOpenMW</a><br><br><strong class="text-strong">Known Issues:</strong><br>-Activating a bed can lock up the game<br>-There is a minor memory leak that will be fixed in 0.18.0<br><br><strong class="text-strong">Changelog:</strong><br>-Implemented potion usage<br>-Implemented skill gain backend<br>-Implemented Drain/Fortify dynamic Stats/Attributes magic effects<br>-Reimplemented dropping items<br>-Implemented a Pause Menu<br>-Implemented Camera Modes and proper Player control<br>-Added support for objects crossing cell borders<br>-Added support for object rotation and scaling<br>-Fix for physics shapes and dark textures<br>-Fix for character normals<br>-Fix for laggy input on OS X<br>-Fix for NIF material sharing<br>-Fixes for various crashes and errors<br>-Fix for memory leaks<br>-Various improvements for console scripts<br>-Various improvements to the source code including cleanup, refactoring and redesign<br><br>We always welcome skilled and motivated programmers. Our implementation of bullet is a work in progress and we'd appreciate any help or advice we can get. Just working on a single feature would be a great assistance since making OpenMW is such a huge task. Think of it like <strong class="text-strong">Stone Soup: The Game</strong> or public works like a library or a park. You can always help the project by spreading the word. Posting info about us on other websites and telling friends who have the skills we are looking for. <br><br>Work has also begun on the second and third components of the project. The Example Suite and the Editor.<br><br>The Example Suite is a small standalone game and does not contain any Bethesda owned art assets. Therefore, those who do not own Morrowind will be able to play with OpenMW and test it.<br><br>The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project, but he could use some help. Here's the link.<br><br><strong class="text-strong">Join Us:</strong><br>OpenMW Homepage: <a href="http://openmw.org/" class="postlink">http://openmw.org/</a><br>Official Youtube Channel: <a href="http://www.youtube.com/user/MrOpenMW" class="postlink">http://www.youtube.com/user/MrOpenMW</a><br>For New Developers: <a href="http://wiki.openmw.org/index.php?title=Contribution_Wanted" class="postlink">http://wiki.openmw.org/index.php?title= ... ion_Wanted</a><br>Forums: <a href="http://openmw.org/forum/" class="postlink">http://openmw.org/forum/</a><br>Chat @freenode <a href="http://freenode.net/" class="postlink">http://freenode.net/</a> #openmw<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Tue Aug 28, 2012 6:08 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-06-17T11:55:46+00:00</updated>

		<published>2012-06-17T11:55:46+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28122#p28122</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28122#p28122"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28122#p28122"><![CDATA[
The OpenMW team is proud to announce the release of version <strong class="text-strong">0.15.0</strong>!<br><br>Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page.<br><br>This version includes a reimplementation of the physics and player movement system, elevating the player from slug to hobbit status. <br>errain collision and many newly-implemented GUI elements are also featured in this release.<br>Weirdsexy has made a <a href="https://www.youtube.com/watch?v=kkOCH6bWqeo" class="postlink">demo video</a> for your viewing pleasure.<br><br>For 0.16.0 we are planning to implement many skills and attributes. If you want to help out with the project, but are unable to code,<br>we need help discovering the formulas used for skills, magic, and attributes and also testing and confirming the ones that have been described are accurate.<br><br><strong class="text-strong">Changelog</strong>:<br>- Reimplemented physics system/player movement<br>- Implemented terrain collision<br>- Implemented pulsating lights<br>- Implemented Magic Effect Bookkeeping, and Feather/Burden effects<br>- Implemented Book and Scroll windows<br>- Implemented Inventory, Container, and Trade windows<br>- Implemented item stacking in containers<br>- Implemented tooltips for items in the world, and many GUI elements<br>- Added faction and other information to Stats window<br>- Fixed Resizing arrow’s background transparency<br>- Fixed Stats window layout when resizing in the X direction<br>- Long topics in dialog window now wrap and sort correctly, and other dialogue window fixes<br>- Fixed terrain handling in non-predefined cells<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Sun Jun 17, 2012 11:55 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-06-11T08:15:22+00:00</updated>

		<published>2012-06-11T08:15:22+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28075#p28075</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28075#p28075"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=28075#p28075"><![CDATA[
Hello everyone !<br><br>The major news for this update comes via <strong class="text-strong">Mark </strong>(creator of the Crystal Scrolls) : he nearly finished multiple esp/esm support! There are numerous problems, but things are progressing : you'll soon be able to travel to Solstheim!<br><br><strong class="text-strong">garvek</strong>, our new developer who is also part of the dugeonhack project, started working on cmake fixes and making OpenMW compile with MSVC. The DungeonHack team is in the process of deciding whether to help OpenMW reach basic functionality and then base DungeonHack off our engine. Sounds good to me!<br><br><strong class="text-strong">zini </strong>after last week of bugfixes and checking if features from merged branches were working, he has returned to working on the script implementation. Excellent!<br><br><strong class="text-strong">jhooks1 </strong>is continuing work on the physics system. He fixed a bug that allowed players to run up the walls if their speed was high enough.  Unfortunately his work on enabling animations through Ogr3d's system still can't handle robes and some creatures. If someone is an expert in animations then you're  help is welcomed on our forums.<br><br>Gentoo overlay for OpenMW has reached alpha status and awaits testing. Big thanks (if it's working correctly) to <strong class="text-strong">edmondo</strong>.<br><br><strong class="text-strong">Gus </strong>added the setangle and setscale instructions but there is still much to be done before his branch is merged into the master.<br><br><strong class="text-strong">Scrawl </strong>has been working his wonders (namely by finishing the Spell window and alchemy windows). He also changed the color of the water to look less tropical and more like in vanilla Morrowind.<br>Lurkers of the irc channel are reporting that he mentioned:<blockquote class="uncited"><div>I have started rewriting the shader system to allow GLSL. I am a making sort of a library out of it, it will be similar to ogre RTShaderSystem but much better. Then the user can put in a settings file which shader language he wants <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_razz.gif" width="15" height="15" alt=":P" title="Razz"></div></blockquote>Ho, and two more developers <strong class="text-strong">pvdk </strong>and <strong class="text-strong">k1ll </strong>are active again <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>Finally, we are looking for someone who knows QT to start work on developing a replacement to Bethesda's Construction Kit for OpenMW. If you fit the bill it would be a huge help to the project. Any computer science or game design students out there with free time this summer?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Mon Jun 11, 2012 8:15 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-05-16T01:33:39+00:00</updated>

		<published>2012-05-16T01:33:39+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27850#p27850</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27850#p27850"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27850#p27850"><![CDATA[
Hey, we're back with the bimonthly update:<br>Our killer-feature this time (yup, we’ve got one !) is drag’n'drop. Drag’n'drop allows you to drop things from your inventory. The code is not yet perfect, and not everything is fully functional, but folks are cleaning and improving it.<br><br>We got terrain collisions working! You can test this feature by typing tcl or togglecollisions in the console. Terrain collisions will be included in version 0.15.0.<br><br>With terrain collisions finished work was renewed on getting Ogre3d-powered animations working. There are still issues with some creatures like the ancestor ghost, but things are slowly moving forward.<br><br>scrawl is a machine, he worked on the following:<br>-Introduction of a new font (not under GPL, unfortunately, but it’s better than nothing) for daedric alphabet.<br>-Improving scrolls/books interaction and rendering.<br>-Bugfixes and improvement of the GUI : you can now scroll with the mouse wheel!<br>-Improvements for journal rendering.<br>-Single quotes now work.<br>-Opening/taking/closing books/scrolls now work<br>-Movement is no longer framerate dependent<br>-You can now talk with creatures<br>-More spell backend<br><br>The quote of the week :<br><br>    OpenMW just got to a whole new level<br>    because you can now steal Fargoth’s ring!<br><br><br><br>Thanks to the propaganda of the PR team, we attracted several new potential coders.<br><br>Ho, by the way, if you know some Qt, we are looking for someone to develop the OpenMW Editor. Don’t be shy, apply!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Wed May 16, 2012 1:33 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[OpenMW]]></name></author>
		<updated>2012-05-01T03:49:26+00:00</updated>

		<published>2012-05-01T03:49:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27735#p27735</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27735#p27735"/>
		<title type="html"><![CDATA[Re: OpenMW - open source Morrowind reimplementation]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=27735#p27735"><![CDATA[
The OpenMW team is proud to announce the release of version 0.14.0! This release precedes Morrowind’s 10th Anniversary by 2 days! Release packages for Ubuntu are now available via our Launchpad PPA <a href="https://launchpad.net/~openmw/+archive/openmw" class="postlink">https://launchpad.net/~openmw/+archive/openmw</a> . Release packages for other platforms are available on our Download page <a href="http://code.google.com/p/openmw/downloads/list" class="postlink">http://code.google.com/p/openmw/downloads/list</a> . This release brings many notable features, including terrain and water rendering! A video highlighting many of the new changes in this release made by our very own WeirdSexy can be found here.<br><br><a href="http://www.youtube.com/user/MrOpenMW" class="postlink">http://www.youtube.com/user/MrOpenMW</a><br><br>Please note:<br><br>There is a regression in the Launcher in this release, from which you will observe that the rendering subsystem will default to OpenGL regardless of what was previously selected. This will be fixed in the next release. This can be overcome by setting the rendering system explicitly from the launcher each time, or running the OpenMW binary directly from the command line, which will select the renderer that has been set in your config file.<br>There is a known issue where a crash may occur underwater with the underwater effect enabled on OS X<br><br>Changelog:<br><br>Fix for meshes rendering with the wrong orientation<br>Fix for better grabbing of small objects<br>Fix to enable toggling of collision rendering<br>Updates to be compatible with Ogre 1.8.0 RC1<br>Fix for Wireframe mode applying to HUD and Console<br>Fix for terrain crashing when moving away from predefined cells<br>Fix to allow OS X Launcher to handle spaces in the binary path<br>Fix to support TGA textures<br>Fix to support wireframe mode in water<br>Added water rendering<br>Added terrain rendering<br>Added ability to render Path Grid<br>Added Factions support<br>Added Local Map<br>Added Compass/Mini-Map<br>Added Clothing/Armour redering<br>Added Window Pinning<br>Added Auto-Equip.<br>Added support for containers tracking changes to their contents<br>Added several NPC Dialogue Window improvements<br>Added backend for a game settings manager<br>Added backend for a Spell List and selected spell<br>Added backend for NPC holstered/drawn state<br>Added a Morrowind.ini Importer (not yet included in the binary packages)<br>Refactored the Sound code<br>MyGUI updated to version 3.2.0<br><br><br><br>Website<br><a href="http://openmw.org/en/" class="postlink">http://openmw.org/en/</a><br><br>Download Page<br><a href="http://code.google.com/p/openmw/downloads/list" class="postlink">http://code.google.com/p/openmw/downloads/list</a><br><br>Forum<br><a href="http://openmw.org/forum/" class="postlink">http://openmw.org/forum/</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=9100">OpenMW</a> — Tue May 01, 2012 3:49 am</p><hr />
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