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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-09-26T15:04:01+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[ThomasS]]></name></author>
		<updated>2008-09-26T15:04:01+00:00</updated>

		<published>2008-09-26T15:04:01+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10650#p10650</id>
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		<title type="html"><![CDATA[Forever War]]></title>

		
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Hi,<br><br>I'm a hobbyist developer working on an FPS called "Forever War".<br>Special about the game is that the world is 100% destructible (like in Worms), so there are entirely new combat tactics possible - for example, you can dig tunnels and attack your enemies from behind, or bury them in the ground.<br>The technology behind the destructible world is the <a href="http://www.thermite3d.org/" class="postlink">PolyVox technology</a>, which is used in a slightly modified form to support smooth geometry and paging.<br><br>Bullet is used for all objects in the world, like barrels, the player, weapons, enemies, and ... bullets.<br><br>A tech demo is available in which you can shape the world in "god mode" or interact with the world as player and fight against the first enemy type.<br><br><strong class="text-strong">Homepage</strong> (with further information and <strong class="text-strong">downloads</strong>):<br><br><a href="http://foreverwar.sourceforge.net/" class="postlink">http://foreverwar.sourceforge.net/</a><br><br><strong class="text-strong">Screenshots</strong>:<br><br>World editor:<br><img src="http://foreverwar.sourceforge.net/geometry_editor.jpg" class="postimage" alt="Image"><br><br>Fighting:<br><img src="http://foreverwar.sourceforge.net/fighting.jpg" class="postimage" alt="Image"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2630">ThomasS</a> — Fri Sep 26, 2008 3:04 pm</p><hr />
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