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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-03-17T18:02:55+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/263</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-03-17T18:02:55+00:00</updated>

		<published>2006-03-17T18:02:55+00:00</published>
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		<title type="html"><![CDATA[Physics @ Game Developers Conference 2006]]></title>

		
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There are several sessions about physics simulation during GDC next week, see <a href="http://www.cmpevents.com/GD06/a.asp?option=C&amp;V=1&amp;SB=4&amp;AdS=0&amp;Kword=physics" class="postlink">http://www.cmpevents.com/GD06/a.asp?opt ... rd=physics</a><br><br>Monday, 10:00am ? 6:00pm:<br>Physics for Games Programmers (Jim Van Verth,Christer Ericson,Squirrel Eiserloh, Gino van den Bergen, Erin Catto, Marq Singer)<br>See also <a href="http://www.gphysics.com" class="postlink">http://www.gphysics.com</a><br><br>Wednesday, 9:00am ? 10:00am and Friday, 10:30am ? 11:30am<br>Next Generation Multiplayer: Networking Highly Physical Game Worlds, Sean Blanchfield<br><br>Wednesday, 2:30pm ? 3:30pm <br>Ageia PhysX, The Unlimited Potential of Advanced Game Physics, Tom Lassanske<br><br>Wednesday, 4:00pm ? 5:00pm, High Performance Physics Solver Design for Next Generation Consoles, Vangelis Kokkevis<br><br>Thursday, 4:00pm ? 5:00pm<br>Threading Full Auto Physics, David Wu<br><br>Thursday, 4:00pm ? 5:00pm<br>Havok FX?: GPU-accelerated Physics for PC Games, Andrew Bond<br><br>Thursday, 5:30pm ? 6:30pm<br>NVIDIA GPUs, showcasing Havok FX, Mark Harris, Simon Green<br><br>Friday, 9:00am ? 10:00am <br>Physical Gameplay in Half-Life 2, Jay Stelly <br><br>If there are more physics related sessions, please add them.<br>Good opportunity to meet next week!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Mar 17, 2006 6:02 pm</p><hr />
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