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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2008-09-29T22:17:48+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2564</id>

		<entry>
		<author><name><![CDATA[reltham]]></name></author>
		<updated>2008-09-29T22:17:48+00:00</updated>

		<published>2008-09-29T22:17:48+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10667#p10667</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10667#p10667"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 released: Disney Maya Plugin, CUDA experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10667#p10667"><![CDATA[
Just wanted to report that I have been using btScaledBvhTriangleMeshShapes for a few days now and it appears to be working great! Thanks!<br><br>Our exported data size dropped almost in half thanks to the BVH sharing. We are using serialized BVH data to speed load times.<br><br>Thanks you!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2041">reltham</a> — Mon Sep 29, 2008 10:17 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Nathanael]]></name></author>
		<updated>2008-09-11T02:15:22+00:00</updated>

		<published>2008-09-11T02:15:22+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10358#p10358</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10358#p10358"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 released: Disney Maya Plugin, CUDA experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10358#p10358"><![CDATA[
<blockquote class="uncited"><div>But why it should be 11% slower?</div></blockquote>Only one method is slower (btDbvtVolume::Select), when measured by the internal benchmark (btDbvt::benchmark).<br>It may be due to the way the compiler allocate registers in that case (the method is inlined), but its not big deal, and does not mean its actually slower in 'normal' use cases. And 11% slower is still 20% faster than the non-simd version.<br><br>Nathanael.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1192">Nathanael</a> — Thu Sep 11, 2008 2:15 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-09-10T18:53:50+00:00</updated>

		<published>2008-09-10T18:53:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10350#p10350</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10350#p10350"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 released: Disney Maya Plugin, CUDA experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10350#p10350"><![CDATA[
red_oddity/Nicola,<br><br>Can you continue the discussion about the crash in Dynamica Maya Plugin here:<br><a href="http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&amp;t=2592&amp;p=10349#p10349" class="postlink">http://bulletphysics.com/Bullet/phpBB3/ ... 349#p10349</a><br><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Sep 10, 2008 6:53 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[DevO]]></name></author>
		<updated>2008-09-10T14:14:10+00:00</updated>

		<published>2008-09-10T14:14:10+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10347#p10347</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10347#p10347"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 released: Disney Maya Plugin, CUDA experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10347#p10347"><![CDATA[
<blockquote class="uncited"><div>Can you try the lastest svn version of btDbvt.h/cpp , SSE has being re-enabled, it use intrinsics now.<br><br>Thanks,<br>Nathanael.</div></blockquote>Thanks now it compiles nicely on 64-bit system.<br>But why it should be 11% slower?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=453">DevO</a> — Wed Sep 10, 2008 2:14 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Nathanael]]></name></author>
		<updated>2008-09-07T09:30:53+00:00</updated>

		<published>2008-09-07T09:30:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10284#p10284</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10284#p10284"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 released: Disney Maya Plugin, CUDA experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10284#p10284"><![CDATA[
<blockquote class="uncited"><div>One question why using inline asm and not SSE intristics.<br>SSE intristics can be compiled on 64bit and on 32bit and GCC compilers support them too.</div></blockquote>Can you try the lastest svn version of btDbvt.h/cpp , SSE has being re-enabled, it use intrinsics now.<br><br>Thanks,<br>Nathanael.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1192">Nathanael</a> — Sun Sep 07, 2008 9:30 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-09-07T05:08:31+00:00</updated>

		<published>2008-09-07T05:08:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10282#p10282</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10282#p10282"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 RC1: Maya Plugin, CUDA broadphase experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10282#p10282"><![CDATA[
<blockquote class="uncited"><div>Are we still going to get BVH sharing in 2.71?</div></blockquote>Ok, check out the new btScaledBvhTriangleMeshShape:  this btScaledBvhTriangleMeshShape allows to instance multiple differently scaled versions of an existing btBvhTriangleMeshShape. All those instances re-use the same btBvhTriangleMeshShape child shape (and its btOptimizedBvh). Note that the (shared) btBvhTriangleMeshShape can still have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'.<div class="codebox"><p>Code: </p><pre><code>btBvhTriangleMeshShape * trimeshShape=...;btScaledBvhTriangleMeshShape* scaledTrimesh1 = new btScaledBvhTriangleMeshShape(trimeshShape,btVector3(1,1,0.1f));btScaledBvhTriangleMeshShape* scaledTrimesh2 = new btScaledBvhTriangleMeshShape(trimeshShape,btVector3(0.3,2,0.1f));</code></pre></div>Get latest Subversion, see <a href="http://code.google.com/p/bullet/source/detail?r=1277" class="postlink">http://code.google.com/p/bullet/source/detail?r=1277</a> , or attached patch for 2.71.<br>Hope this helps,<br>Erwin<dl class="file"><dt><span class="imageset icon_topic_attach"></span> <a class="postlink" href="https://pybullet.org/Bullet/phpBB3/download/file.php?id=176">btScaledBvhTriangleMeshShape.zip</a></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sun Sep 07, 2008 5:08 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[DevO]]></name></author>
		<updated>2008-09-06T18:36:53+00:00</updated>

		<published>2008-09-06T18:36:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10279#p10279</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10279#p10279"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 released: Disney Maya Plugin, CUDA experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10279#p10279"><![CDATA[
One can use _WIN64 and _WIN32 to detect 64bit in Visual Studio compiler.<br><a href="http://msdn.microsoft.com/en-us/library/aa489554.aspx" class="postlink">http://msdn.microsoft.com/en-us/library/aa489554.aspx</a><br><br>One question why using inline asm and not SSE intristics.<br>SSE intristics can be compiled on 64bit and on 32bit and GCC compilers support them too.<br><br>thanks for great library,<br>DevO<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=453">DevO</a> — Sat Sep 06, 2008 6:36 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-09-06T16:54:19+00:00</updated>

		<published>2008-09-06T16:54:19+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10278#p10278</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10278#p10278"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 RC1: Maya Plugin, CUDA broadphase experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10278#p10278"><![CDATA[
<blockquote class="uncited"><div>Are we still going to get BVH sharing in 2.71?</div></blockquote>No, it is postponed for a future release. There was too much other work, GDC Austin preparation, contributions and bug fixes. It should be possible to create a wrapper class for btBvhTriangleMeshShape (call it btScaledBvhTriangleMeshShape), and collision algorithm that performs the reverse scaling on the convex objects (btScaledConcaveConvexCollisionAlgorithm).<br><blockquote class="uncited"><div>All this is very interesting additions.<br>Especially CUDA stuff.<br><br>Unfortunately I can not Compile it for 64-bit using Visual Studio 2008.<br>btDbvt.h is using inline assembler with is not supported on 64-bit compiler.<br>Of course the problem are easily solved by proper  defines.<br>What is about 64-bit support on Mac OS X 10.5?</div></blockquote>Let's disable SSE by default. 64 bit builds should work fine on all platforms. Any idea how to check for 64bit Visual Studio compiler?<br><br>Thanks for the feedback,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Sep 06, 2008 4:54 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[DevO]]></name></author>
		<updated>2008-09-06T15:46:39+00:00</updated>

		<published>2008-09-06T15:46:39+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10276#p10276</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10276#p10276"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 RC1: Maya Plugin, CUDA broadphase experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10276#p10276"><![CDATA[
All this is very interesting additions.<br>Especially CUDA stuff.<br><br>Unfortunately I can not Compile it for 64-bit using Visual Studio 2008.<br>btDbvt.h is using inline assembler with is not supported on 64-bit compiler.<br>Of course the problem are easily solved by proper  defines.<br><br>The question is now does WIN32 mean Windows only 32-bit or 64-bit too?<br>There is no WIN64 defines in Bullet at all.<br><br>What is about 64-bit support on Mac OS X 10.5?<br><br>Can we please have some clear defines convention to resolver this problem?<br><br>thanks,<br>DevO<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=453">DevO</a> — Sat Sep 06, 2008 3:46 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[reltham]]></name></author>
		<updated>2008-09-06T05:02:55+00:00</updated>

		<published>2008-09-06T05:02:55+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10273#p10273</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10273#p10273"/>
		<title type="html"><![CDATA[Re: Bullet 2.71 RC1: Maya Plugin, CUDA broadphase experiments]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10273#p10273"><![CDATA[
Are we still going to get BVH sharing in 2.71?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2041">reltham</a> — Sat Sep 06, 2008 5:02 am</p><hr />
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