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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-08-27T18:16:49+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2528</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-08-27T18:16:49+00:00</updated>

		<published>2008-08-27T18:16:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10089#p10089</id>
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		<title type="html"><![CDATA[Re: btStridingMeshInterface TriStrip &amp; TriList]]></title>

		
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The btStridingMeshInterface supports both triangle arrays and triangle strips, you just have to adjust the index striding.<br><br>If you want to use index arrays, you can use an index array like this: ABC-BCD-CDE-DEF with index striding 3*sizeof(integer), giving you 4 triangles ABC,BCD,CDE,DEF.<br>If you want to use index strips, you can use an index array ABCDEF, and use index striding 1*sizeof(integer), giving you the same 4 triangles.<br><br>Hope this helps,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Aug 27, 2008 6:16 pm</p><hr />
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		<entry>
		<author><name><![CDATA[reltham]]></name></author>
		<updated>2008-08-27T18:03:31+00:00</updated>

		<published>2008-08-27T18:03:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10088#p10088</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10088#p10088"/>
		<title type="html"><![CDATA[Re: btStridingMeshInterface TriStrip &amp; TriList]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10088#p10088"><![CDATA[
It actually assumes TriList. Three indices per triangle.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2041">reltham</a> — Wed Aug 27, 2008 6:03 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[baltic]]></name></author>
		<updated>2008-08-27T15:37:50+00:00</updated>

		<published>2008-08-27T15:37:50+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10086#p10086</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10086#p10086"/>
		<title type="html"><![CDATA[Re: btStridingMeshInterface TriStrip &amp; TriList]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10086#p10086"><![CDATA[
It assumes that indicies are in TriStrip topology. My index buffer is TriList.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2675">baltic</a> — Wed Aug 27, 2008 3:37 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[jezek2]]></name></author>
		<updated>2008-08-27T06:36:49+00:00</updated>

		<published>2008-08-27T06:36:49+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10077#p10077</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10077#p10077"/>
		<title type="html"><![CDATA[Re: btStridingMeshInterface TriStrip &amp; TriList]]></title>

		
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<blockquote class="uncited"><div>btStridingMeshInterface::InternalProcessAllTriangles supports only TriStrips for now, but i've got TriList. i've made a quick hack for myself, but would it be better to include ability to handle TriList, TriStrip, and, maybe, TriFan to that interface? I could do that, if you don't have time.</div></blockquote>It uses indicies to access vertices, so you can use any topology you want.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2201">jezek2</a> — Wed Aug 27, 2008 6:36 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[baltic]]></name></author>
		<updated>2008-08-27T02:52:33+00:00</updated>

		<published>2008-08-27T02:52:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10076#p10076</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=10076#p10076"/>
		<title type="html"><![CDATA[btStridingMeshInterface TriStrip &amp; TriList]]></title>

		
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btStridingMeshInterface::InternalProcessAllTriangles supports only TriStrips for now, but i've got TriList. i've made a quick hack for myself, but would it be better to include ability to handle TriList, TriStrip, and, maybe, TriFan to that interface? I could do that, if you don't have time.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2675">baltic</a> — Wed Aug 27, 2008 2:52 am</p><hr />
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