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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-08-19T02:57:58+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[tkcastro]]></name></author>
		<updated>2008-08-19T02:57:58+00:00</updated>

		<published>2008-08-19T02:57:58+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9840#p9840</id>
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		<title type="html"><![CDATA[Re: Animation Stuff request]]></title>

		
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Hi John,<br><br>thanks, i appreciate your help.<br>I will take a good look at it!<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2366">tkcastro</a> — Tue Aug 19, 2008 2:57 am</p><hr />
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		<entry>
		<author><name><![CDATA[John McCutchan]]></name></author>
		<updated>2008-08-18T18:23:19+00:00</updated>

		<published>2008-08-18T18:23:19+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9822#p9822</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9822#p9822"/>
		<title type="html"><![CDATA[Re: Animation Stuff request]]></title>

		
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Hi tkcastro,<br><br>Since you're starting off, you might want to try working in 2D at first. I highly recommend both Erin Catto's Box2D and his GDC talks (<a href="http://www.gphysics.com/downloads" class="postlink">www.gphysics.com/downloads</a>). Good luck.<br><br>John<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=148">John McCutchan</a> — Mon Aug 18, 2008 6:23 pm</p><hr />
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		<entry>
		<author><name><![CDATA[tkcastro]]></name></author>
		<updated>2008-08-12T15:56:26+00:00</updated>

		<published>2008-08-12T15:56:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9734#p9734</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9734#p9734"/>
		<title type="html"><![CDATA[Animation Stuff request]]></title>

		
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Hi,<br>i love animation and would like to understand more behind it, and<br>i want to understand and develop an engine to solve multibody / friction/ resting contacts.<br>I have the basics from Eberly's Game Physics. I've implemented it but i've got stuck when trying to implement friction..<br><br>Do you know if this Erleben/Sporring's "Physics-Based Animation" book could help me? If not, could you recommend one?<br><br>Thanks!<br> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=":wink:" title="Wink"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2366">tkcastro</a> — Tue Aug 12, 2008 3:56 pm</p><hr />
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