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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2008-08-14T21:40:36+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2430</id>

		<entry>
		<author><name><![CDATA[Night Elf]]></name></author>
		<updated>2008-08-14T21:40:36+00:00</updated>

		<published>2008-08-14T21:40:36+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9776#p9776</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9776#p9776"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 released: basic kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9776#p9776"><![CDATA[
Hi, I'm looking for a phisics engine for my team's next project and I'm interested in using Bullet. I had a look at the new character controller and the source says some things are missing:<br><blockquote class="uncited"><div>/* TODO:<br> * Interact with dynamic objects<br> * Ride kinematicly animated platforms properly<br> * More realistic (or maybe just a config option) falling<br> *   -&gt; Should integrate falling velocity manually and use that in stepDown()<br> * Support jumping<br> * Support ducking<br> */</div></blockquote>I would need almost all of those for what I want to do. My question is, how involved would it be to write those missing features on my own? I'm guessing it won't be too easy if they weren't included...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2674">Night Elf</a> — Thu Aug 14, 2008 9:40 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[tintinkeke]]></name></author>
		<updated>2008-08-05T16:54:54+00:00</updated>

		<published>2008-08-05T16:54:54+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9648#p9648</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9648#p9648"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 released: basic kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9648#p9648"><![CDATA[
<strong class="text-strong">great work!</strong> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2653">tintinkeke</a> — Tue Aug 05, 2008 4:54 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[z8000]]></name></author>
		<updated>2008-08-05T05:38:37+00:00</updated>

		<published>2008-08-05T05:38:37+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9635#p9635</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9635#p9635"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 released: basic kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9635#p9635"><![CDATA[
<blockquote class="uncited"><div>Awesome!  Keep up the great work!<br><br>I was wondering where the dev team was at with integrating CCD into the main physics loop?  I thought I read somewhere that this feature would be out in 2.70?</div></blockquote>I was just going to ask that.  It was mentioned in Issue # 22 of the issue tracker.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2649">z8000</a> — Tue Aug 05, 2008 5:38 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Digitalghost]]></name></author>
		<updated>2008-08-03T01:41:21+00:00</updated>

		<published>2008-08-03T01:41:21+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9599#p9599</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9599#p9599"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 released: basic kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9599#p9599"><![CDATA[
Awesome!  Keep up the great work!<br><br>I was wondering where the dev team was at with integrating CCD into the main physics loop?  I thought I read somewhere that this feature would be out in 2.70?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2174">Digitalghost</a> — Sun Aug 03, 2008 1:41 am</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Wavesonics]]></name></author>
		<updated>2008-08-01T17:41:43+00:00</updated>

		<published>2008-08-01T17:41:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9586#p9586</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9586#p9586"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 released: basic kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9586#p9586"><![CDATA[
This is really great news! I'm really looking forward to using 2 bug fix/features related to collision callbacks in this release <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br>Do you think we could get an updated Doxygen doc on the site with that hack that works around the Doxygen bug?<br><br>That would be exceedingly helpful i think.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2458">Wavesonics</a> — Fri Aug 01, 2008 5:41 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-08-01T06:53:07+00:00</updated>

		<published>2008-08-01T06:53:07+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9577#p9577</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9577#p9577"/>
		<title type="html"><![CDATA[Bullet 2.70 released: basic kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9577#p9577"><![CDATA[
Bullet 2.70 is available now, <a href="http://code.google.com/p/bullet/downloads/list" class="postlink">download here</a>, based on SVN Revision r1222.<br><br><img src="http://bulletphysics.com/bunnycar.jpg" class="postimage" alt="Image"><br>This deformable bunny vehicle can be steered using K,L,N,M keys.<br><br><strong class="text-strong">Important Note: a few minor changes in API</strong><ul><li>RayResultCallback::addSingleResult and RayResultCallback::hasHit are low-case to conform to coding standard.<br>Please update your derived classes by a global search for HasHit and AddSingleResult and replace it into hasHit and addSingleResult.</li><li>btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest use collision filtering consistent with regular collision detection.<br>Please assign the collision filter group and mask to the ConvexResultCallback and RayResultCallback structure, before calling rayTest and convexSweepTest.</li> <li>You can customize the collision filtering for ray/convex test by overriding the 'needsCollision' virtual method in the ConvexResultCallback/RayResultCallback result structures</li></ul>Some new Features<ul><li>First version of kinematic character controller (non-rigid body). See Demos/CharacterDemo</li><li>Improved soft body collision detection, using convex clusters. Thanks to Nathanael Presson.</li><li>Added btMultimaterialTriangleMeshShape, see MultiMaterialDemo<br>Thanks to Alex Silverman for the contribution</li><li>Performance improvements for btDbvhBroadphase, and basic textures/shadow support, thanks to Nathanael Presson</li><li>Havok .hkx to COLLADA Physics .dae file conversion, see <a href="http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&amp;t=2218" class="postlink">hkx2dae</a></li><li>Various bugfixes, thanks everyone for reporting!</li></ul>.<br><br>Enjoy!<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Aug 01, 2008 6:53 am</p><hr />
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