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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-02-16T17:39:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/241</id>

		<entry>
		<author><name><![CDATA[Icoxo]]></name></author>
		<updated>2006-02-16T17:39:53+00:00</updated>

		<published>2006-02-16T17:39:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=719#p719</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=719#p719"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=719#p719"><![CDATA[
I managed to do the workaround in an existing scene from a previous blender version and it worked, though I think the friction has to be quite low as usual. Still, it should be made so we don't need to do the workaround.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=421">Icoxo</a> — Thu Feb 16, 2006 5:39 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[pmudesign]]></name></author>
		<updated>2006-02-16T15:26:06+00:00</updated>

		<published>2006-02-16T15:26:06+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=718#p718</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=718#p718"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=718#p718"><![CDATA[
I've also encountered this bug/problem.  I've found that Icoxo's work-around only works with new scenes, at least that's the way it appears, because no matter how I change the settings in an existing scene (a ship simulator) I'm not able to get it to work.<br><br>If you still need example .blends, let me know, I can post them on my website.<br><br>BTW, Blender Game Engine and Bullet Physics are the -main reasons- I'm using Blender.  I am very excited about what you're doing and look forward to future developments.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=425">pmudesign</a> — Thu Feb 16, 2006 3:26 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[omicron]]></name></author>
		<updated>2006-02-15T14:26:42+00:00</updated>

		<published>2006-02-15T14:26:42+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=708#p708</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=708#p708"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=708#p708"><![CDATA[
Hi, <br><br>Just to let you know that you can use <a href="http://rapidshare.de/" class="postlink">http://rapidshare.de/</a> for such purposes.  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=":wink:" title="Wink"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=408">omicron</a> — Wed Feb 15, 2006 2:26 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Icoxo]]></name></author>
		<updated>2006-02-14T22:50:33+00:00</updated>

		<published>2006-02-14T22:50:33+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=706#p706</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=706#p706"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=706#p706"><![CDATA[
<blockquote class="uncited"><div>can you provide a .blend file that shows the problem?</div></blockquote>I don't have a place to upload the file but I guess I could email a simple file to you that is if I could have your address through PM. (I said PM so i'd be the only one who sees it)<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=421">Icoxo</a> — Tue Feb 14, 2006 10:50 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-02-14T19:59:44+00:00</updated>

		<published>2006-02-14T19:59:44+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=705#p705</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=705#p705"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
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can you provide a .blend file that shows the problem?<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Tue Feb 14, 2006 7:59 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Icoxo]]></name></author>
		<updated>2006-02-14T19:48:57+00:00</updated>

		<published>2006-02-14T19:48:57+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=703#p703</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=703#p703"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=703#p703"><![CDATA[
Hope it didn't confuse you, but step 10 had a typo, I meant y-axis and not x-axis.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=421">Icoxo</a> — Tue Feb 14, 2006 7:48 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-02-14T19:35:36+00:00</updated>

		<published>2006-02-14T19:35:36+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=701#p701</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=701#p701"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
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Thanks for the bugreport. <br><br>If it is not in the Blender UI I can fix it, otherwise I'll report it on the Blender developer mailing list.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Tue Feb 14, 2006 7:35 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Icoxo]]></name></author>
		<updated>2006-02-14T19:52:09+00:00</updated>

		<published>2006-02-14T03:00:58+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=696#p696</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=696#p696"/>
		<title type="html"><![CDATA[Friction higher on---(EDITED: step 10 should've said y-axis)]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=696#p696"><![CDATA[
1). make a box , more like a flattened box. <br>2). make a plane<br>3). set the flattened box to rigidbody and convex polytope <br>4). play the game<br>5). change the friction of both objects <br>6). play the game<br>7). change the friction again(to 0.050)<br>8). set up game logic so the box slides along the x-axis when a key is pressed using force or linV<br>9). play the game(the box slides).<br>10). repeat step 8 for the y-axis<br>11). play the game(the box jams and rotates like there is (a bit) higher friction)<br><br>-Last I know it was on the y-axis that the friction prevented it from sliding<br>-It seems to only appear with force or LinV is used using either local or global axis movement that is not up and down(the Dloc seems to work)<br>-Also, I observed using LinV, when the object rotates off the plane and the key is still pressed or the sensor is still activated it will not fall but keep on going.<br>-Also, when I dropped the flattened box far enough above the plane at a high enough gravity it falls through<br>-Just found out, when using LinV to move and it's not on a surface but in the air the object will not fall down (but extremely slowly)<br>-And also just found out, the friction's higher on the y-axis no matter what, if you slide idenical blocks on 2 sloping planes one facing each axis the block on the y axis plane will slide a lot slower then the one on the x-axis plane.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=421">Icoxo</a> — Tue Feb 14, 2006 3:00 am</p><hr />
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