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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2008-07-24T10:32:43+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2353</id>

		<entry>
		<author><name><![CDATA[Paul]]></name></author>
		<updated>2008-07-24T10:32:43+00:00</updated>

		<published>2008-07-24T10:32:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9465#p9465</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9465#p9465"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 beta 1 release, kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9465#p9465"><![CDATA[
All built fine with VSExpress 2008 and the demos are running without any problems.<br><br>The new character controller is looking very promising. When it and the demo are finished, is there any chance of a small demo giving us non-physics experts some idea of how to implement basic interactions between the kinematic controller and some dynamic rigid bodies?<br><br>Wish-list aside, thanks for the update <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2478">Paul</a> — Thu Jul 24, 2008 10:32 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[wookong]]></name></author>
		<updated>2008-07-15T21:38:23+00:00</updated>

		<published>2008-07-15T21:38:23+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9333#p9333</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9333#p9333"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 beta 1 release, kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9333#p9333"><![CDATA[
downloaded the beta package, loaded with VC 2008, built, but "The application failed to initialize properly"<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2597">wookong</a> — Tue Jul 15, 2008 9:38 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[reltham]]></name></author>
		<updated>2008-07-11T18:15:55+00:00</updated>

		<published>2008-07-11T18:15:55+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9254#p9254</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9254#p9254"/>
		<title type="html"><![CDATA[Re: Bullet 2.70 beta 1 release, kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9254#p9254"><![CDATA[
I synced with SVN version 1202, and the solution file is looking for a vcproj that doesn't exist (using VS8).<br>appMultiMaterialDemo.vcproj<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2041">reltham</a> — Fri Jul 11, 2008 6:15 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-07-11T06:16:18+00:00</updated>

		<published>2008-07-11T06:16:18+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9247#p9247</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9247#p9247"/>
		<title type="html"><![CDATA[Bullet 2.70 beta 1 release, kinematic character controller]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9247#p9247"><![CDATA[
We are preparing for the Bullet 2.70 release, please <a href="http://code.google.com/p/bullet/downloads/list" class="postlink">download and test the beta 1 release</a>.<br><br><strong class="text-strong">Important Note: a few minor changes in API</strong><ul><li>RayResultCallback::addSingleResult and RayResultCallback::hasHit are low-case to conform to coding standard.<br>Please update your derived classes by a global search for HasHit and AddSingleResult and replace it into hasHit and addSingleResult.</li><li>btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest use collision filtering consistent with regular collision detection.<br>Please assign the collision filter group and mask to the ConvexResultCallback and RayResultCallback structure, before calling rayTest and convexSweepTest.</li> <li>You can customize the collision filtering for ray/convex test by overriding the 'needsCollision' virtual method in the ConvexResultCallback/RayResultCallback result structures</li></ul>Some new Features<ul><li>First version of kinematic character controller (non-rigid body). See Demos/CharacterDemo</li><li>Added btMultimaterialTriangleMeshShape, see MultiMaterialDemo<br>Thanks to Alex Silverman for the contribution</li><li>Performance improvements for btDbvhBroadphase, thanks to Nathanael Presson</li><li>Various bugfixes</li></ul>.<br><br>Feedback is welcome,<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Fri Jul 11, 2008 6:16 am</p><hr />
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