<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2348" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2008-07-10T22:03:39+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2348</id>

		<entry>
		<author><name><![CDATA[RenderOnCell]]></name></author>
		<updated>2008-07-10T22:03:39+00:00</updated>

		<published>2008-07-10T22:03:39+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9238#p9238</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9238#p9238"/>
		<title type="html"><![CDATA[Blender 2.44 on PS3 Linux using Bullet SDK]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=9238#p9238"><![CDATA[
Ok this is my first post, hopefully somebody can help me. Basically, I have YDL 6 running n my PS3, and because of the lack of hardware accelleration, I am using the static vesion of Blender 2.44, so it actually works. However the new bullet sdk that just released has multicore accelleration for cell spus, and i was wondering if this can make my version of blender any better in performance and if so how do i link the two?<br><br>If it was any easier, what would be the best setup for me with blender - bullet sdk - ibm cell sdk 3 and ydl 6. can this setup work is actually what I am asking. <br><br> <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2583">RenderOnCell</a> — Thu Jul 10, 2008 10:03 pm</p><hr />
]]></content>
	</entry>
	</feed>
