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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-01-25T18:30:36+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/225</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-01-25T18:30:36+00:00</updated>

		<published>2006-01-25T18:30:36+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=661#p661</id>
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		<title type="html"><![CDATA[Blender 2.41 with improved Bullet physics and GLSL shaders]]></title>

		
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The new official 2.41 Blender release is out now: <a href="http://www.blender3d.org" class="postlink">http://www.blender3d.org</a>. It has support for OpenGL GLSL vertex and fragment shaders, Blender Materials and multi viewport.<br><br>Get the full 2.41 demos here (includes extras like Domino demo, GLSL pond):<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=GEdemos-2.41.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... s-2.41.zip</a><br><br>Docs:<br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=blender-241-Material-Docs.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... l-Docs.zip</a><br><br>Demos should look like below.<br>Enjoy,<br>Erwin<br><br><img src="http://www.continuousphysics.com/ftp/pub/test/blender/features2.41.jpg" class="postimage" alt="Image"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Jan 25, 2006 6:30 pm</p><hr />
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