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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-06-04T10:44:20+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[macouno]]></name></author>
		<updated>2008-06-04T10:44:20+00:00</updated>

		<published>2008-06-04T10:44:20+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8645#p8645</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8645#p8645"/>
		<title type="html"><![CDATA[Bullet physics outside the GE?]]></title>

		
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Hey... I've been reading a bunch, but little seems known about using Bullet outside the Game engine.<br><br>Is it possible to access the Bullet python API from within the regular blender python api?<br><br>I'm interested in doing a ragdoll without needing the GE (record it's motion to ipos, or just a live adaptation of a rig)<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2490">macouno</a> — Wed Jun 04, 2008 10:44 am</p><hr />
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