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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-06-05T03:18:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2198</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-06-05T03:18:53+00:00</updated>

		<published>2008-06-05T03:18:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8660#p8660</id>
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		<title type="html"><![CDATA[Re: Free Havok Maya/Max/XSI tools for other physics engines?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8660#p8660"><![CDATA[
<a href="http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&amp;t=2218&amp;p=8659" class="postlink">http://www.bulletphysics.com/Bullet/php ... 218&amp;p=8659</a><br><br>Can you try out this very early attempt, and see if it works for you?<br><br>If so, let us know what features/constraints/collision shapes you need most.<br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Jun 05, 2008 3:18 am</p><hr />
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		<entry>
		<author><name><![CDATA[chrisbo]]></name></author>
		<updated>2008-06-04T09:50:26+00:00</updated>

		<published>2008-06-04T09:50:26+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8644#p8644</id>
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		<title type="html"><![CDATA[Re: Free Havok Maya/Max/XSI tools for other physics engines?]]></title>

		
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Hi Erwin,<br><br>I've been investigating the Havok content tools and so far they look great and easy to extend. Unfortunately I can't commit time to help develop a .hkx to .dae filter, but we would definitely use it if it were available.<br><br>Chris<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2489">chrisbo</a> — Wed Jun 04, 2008 9:50 am</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-06-01T20:53:43+00:00</updated>

		<published>2008-06-01T20:53:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8616#p8616</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8616#p8616"/>
		<title type="html"><![CDATA[Free Havok Maya/Max/XSI tools for other physics engines?]]></title>

		
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The free Havok PC version is released today, and it includes tools for Max, Maya and XSI.<br><br><a href="http://tryhavok.intel.com/" class="postlink">http://tryhavok.intel.com/</a><br><a href="http://softwarecommunity.intel.com/isn/Community/en-US/forums/2508/ShowForum.aspx" class="postlink">http://softwarecommunity.intel.com/isn/ ... Forum.aspx</a><br><br>It could provide a proper toolchain for other physics engines, including Bullet. A simple method would be using a Havok HKX loader and convert all Rigid Bodies, Collision Shapes and Constraints from a Havok World to a Bullet Dynamics World, and use the BulletColladaConverter to export to COLLADA .dae.<br><br>Someone interested to check out a path to COLLADA?<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sun Jun 01, 2008 8:53 pm</p><hr />
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