<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
	<link rel="self" type="application/atom+xml" href="https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2187" />

	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2008-06-06T19:27:40+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/2187</id>

		<entry>
		<author><name><![CDATA[Dragonlord]]></name></author>
		<updated>2008-06-06T19:27:40+00:00</updated>

		<published>2008-06-06T19:27:40+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8685#p8685</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8685#p8685"/>
		<title type="html"><![CDATA[Re: Bullet 2.69 SDK released: split impulse, tear/pick soft body]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8685#p8685"><![CDATA[
Mentioned this already somewhere before so I thought it gets included but did not so far. For doing proper and especially universally usable RigidBody-&gt;Limbo constraints it is required to have additional constructors. Made a little patch with those changes I require for my project to work. Just adds to the constraints I tested it with each one constructor accepting one rigid body but having the frame parameters for both frames.<dl class="file"><dt><span class="imageset icon_topic_attach"></span> <a class="postlink" href="https://pybullet.org/Bullet/phpBB3/download/file.php?id=145">limbo_constraint.patch.bz2</a></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=798">Dragonlord</a> — Fri Jun 06, 2008 7:27 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[craouette]]></name></author>
		<updated>2008-06-02T18:38:15+00:00</updated>

		<published>2008-06-02T18:38:15+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8629#p8629</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8629#p8629"/>
		<title type="html"><![CDATA[Re: Bullet 2.69 SDK released: split impulse, tear/pick soft body]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8629#p8629"><![CDATA[
Hi,<br><br>couldn't find the doc about soft/cloth simulation/usage. Is there any?<br>Or do I have to read demo codes?<br><br>Best Regards,<br><br>Craouette<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2074">craouette</a> — Mon Jun 02, 2008 6:38 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-05-29T05:22:17+00:00</updated>

		<published>2008-05-29T05:22:17+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8571#p8571</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8571#p8571"/>
		<title type="html"><![CDATA[Bullet 2.69 SDK released: split impulse, tear/pick soft body]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8571#p8571"><![CDATA[
Bullet 2.69 Physics SDK is released from revision 1175. See a <a href="http://www.youtube.com/watch?v=exss517n1I0" class="postlink">YouTube movie of the latest demos</a><br><br>+ Added split impulse support, penetration recovery won't add momentum<br>+ cloth/soft body improvements: picking (pick and drag), tearing (click and release without mouse move), preliminary support for btSoftBody versus compound and concave trimesh<br>+ Added new btDbvtBroadphase, based on dynamic AABB tree. It has the capability to do view frustum culling and front-to-back traversal. See Extras\CDTestFramework for view frustum culling sample.<br>+ Enabled new btGjkEpa2 penetration depth solver, thanks to Nathanael<br>+ Provide access to all persistent manifolds for a given btBroadphasePair, see CharacterDemo for sample usage<div class="codebox"><p>Code: </p><pre><code>if (collisionPair-&gt;m_algorithm)    collisionPair-&gt;m_algorithm-&gt;getAllContactManifolds(manifoldArray);</code></pre></div>+ Added linear and angular motor for btSliderConstraint<br>+ Add penetration depth test for convexSweepTest<br>+ removed several warnings for Windows build, thanks to Martijn Reuvers<br>+ Added Mac Cocoa Xcode project, thanks to TomorrowPlus<br>+ use collision margin of btBvhTriangleMeshShape for convexTest, Thanks to reltham for the contribution.<br>+ added custom memory allocator registration, thanks to Sly.<br><br>Download Bullet 2.69 from the <a href="http://code.google.com/p/bullet/downloads/list" class="postlink">Bullet repository at Google Code</a>.<br><br>Thanks for all the feedback, and enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu May 29, 2008 5:22 am</p><hr />
]]></content>
	</entry>
	</feed>
