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	<title>Real-Time Physics Simulation Forum</title>
	
	<link href="https://pybullet.org/Bullet/phpBB3/index.php" />
	<updated>2006-01-20T04:38:55+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/214</id>

		<entry>
		<author><name><![CDATA[thinkofwhy]]></name></author>
		<updated>2006-01-20T04:38:55+00:00</updated>

		<published>2006-01-20T04:38:55+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=640#p640</id>
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		<title type="html"><![CDATA[Dominos]]></title>

		
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Try setting the Bounds tab to 'Box' instead of polytope, and make sure that the materials fh setting is set to zero. This should keep things on the ground.<br><br>For faster falling, make sure the Form tab is set low, like 3 or 4. And maybe increase the gravity to 20 in the world settings tab. And keep the mass low.<br><br>Good luck.  <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=345">thinkofwhy</a> — Fri Jan 20, 2006 4:38 am</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-01-19T17:47:12+00:00</updated>

		<published>2006-01-19T17:47:12+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=638#p638</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=638#p638"/>
		<title type="html"><![CDATA[Domino]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=638#p638"><![CDATA[
Bullet (as well as some other commercial physics engines, although a bad excuse) has some hard limits. Knowing them is crucial to use the physics engine successfully.<br><br>Basically dynamic objects smaller then say 0.30 units in any direction will fail. This is because there is a tolerance/margin of 0.06 in all directions.<br>I might make this tolerance tweakable.<br><br>Here is a scene that shows working dominos (from the new year logo):<br>Hint for dominos: get the friction right <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><br><br><a href="http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&amp;file=happy_2006_4.blend" class="postlink">http://www.continuousphysics.com/ftp/pu ... 06_4.blend</a><br><br>Use it with Blender 2.41 RC2 or later.<br><br>Thanks,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Jan 19, 2006 5:47 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[calli]]></name></author>
		<updated>2006-01-19T15:24:41+00:00</updated>

		<published>2006-01-19T15:24:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=637#p637</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=637#p637"/>
		<title type="html"><![CDATA[Domino]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=637#p637"><![CDATA[
Hi,<br><br>I was just playing a bit with bullet and did try to make a domino scene with the typical chain reaction. I noticed some things:<br><br>* my objects were just a bit above the ground<br>* if I try to achieve realistic falling (in terms of speed) I need to make the blocks very small but that did not work out well, block were falling through the floor and so on<br><br>I tried a bit and gave up to tell you about my distress <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_wink.gif" width="15" height="15" alt=";-)" title="Wink"><br><br>Any hints or scenes from you?<br><br>Regards,<br>Carsten<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=31">calli</a> — Thu Jan 19, 2006 3:24 pm</p><hr />
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