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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-04-15T15:14:58+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[AlexSilverman]]></name></author>
		<updated>2008-04-15T15:14:58+00:00</updated>

		<published>2008-04-15T15:14:58+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=8034#p8034</id>
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		<title type="html"><![CDATA[Summer Sports: Paradise Island]]></title>

		
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Hello,<br><br><a href="http://summersportsgame.com/" class="postlink">http://summersportsgame.com/</a><br><br>Summer Sports (in stores today) was the first Wii project for me and most of the small team here, and it was built on a pretty short cycle.  It's a modest collection of sports minigames, and while it may not be exactly what we dreamed about making once we made it into this industry, it was a great learning experience, made better (and really, made possible) by using Bullet.  The simulations aren't the most complicated, but I was very impressed at how fast the mesh collision routines are, as some of our mini-golf courses have a fairly large triangle count to the collision mesh, with up to 4 golf balls rolling about, as well as ray casting (for dynamic object transparency) and additional box-mesh collision (for dynamic player transparency) being computed most frames with no slowdown that I ever saw.<br><br>The game features 3 basketball games (HORSE, Around the World, and a timed basket competition) with a dynamic net (unfortunately just a few months too late for the fantastic looking soft body ropes though), volleyball, croquet, badminton, lawn darts, horseshoes, and 9 holes of mini-golf.<br><br>Huge thanks to Erwin and the entire Bullet community, for writing, maintaining and improving this fantastic library.<br><br>- Alex<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1814">AlexSilverman</a> — Tue Apr 15, 2008 3:14 pm</p><hr />
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