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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-01-02T19:52:29+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-01-02T19:52:29+00:00</updated>

		<published>2006-01-02T19:52:29+00:00</published>
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		<title type="html"><![CDATA[Happy 2006 and new Bullet update]]></title>

		
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First of all, wish you all a happy new year. 2006 will be a very exciting year with the Playstation 3, Ageia PhysX and Havok GPU physics coming out.<br><br>The updated version of Bullet has bounding volume hierarchies, with GPU in mind. It features stackless traversal. See this topic on gpgpu.org:<br><a href="http://www.gpgpu.org/forums/viewtopic.php?t=1079" class="postlink">http://www.gpgpu.org/forums/viewtopic.php?t=1079</a><br><a href="http://www.larsole.com/files/GPU_BVHthesis.pdf" class="postlink">http://www.larsole.com/files/GPU_BVHthesis.pdf</a><br><br>Some of the plans for Bullet development in 2006 are:<br>GPU support (starting with the new BVH), better penetration depth, sweep and prune broadphase. Also finishing the draft continuous collision detection paper is high on the list.<br><br>Download the latest version here:<br><a href="http://www.continuousphysics.com/ftp/pub/test/physics/source/bullet.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... bullet.zip</a><br><br>Doxygen:<br><a href="http://www.continuousphysics.com/Bullet/BulletFull/hierarchy.html" class="postlink">http://www.continuousphysics.com/Bullet ... archy.html</a><br><br>This version of Bullet is in sync with Bullet physics used in Blender 2.40.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Jan 02, 2006 7:52 pm</p><hr />
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