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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2006-01-03T03:16:53+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[goldentaiji]]></name></author>
		<updated>2006-01-03T03:16:53+00:00</updated>

		<published>2006-01-03T03:16:53+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=564#p564</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=564#p564"/>
		<title type="html"><![CDATA[Bugfixes Game Blender with Bullet (update: fixed link)]]></title>

		
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<img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_biggrin.gif" width="15" height="15" alt=":D" title="Very Happy"> Cool some of the bugs were fixed.  Great job erwin.<br><br>I've updated the bug report on that post a bit.  Many of the things were fixed, but the motion actuator for force is not behaving properly.<br><br><br>Motion Actuator Force:<br>does not work correctly in global and local motion mode.  Values input into y and z has no effect.  Only values inputed into x has an effect, but produces the undesired result.<br>ie: Positive value inputed in x results in movement between y and x axis (like this line /)<br>- Negative values moves along the same line, but in an opposite direction<br><br><br>I also found 2 other bugs that I missed.  I'll post others if I come across some more.  The bug list is now updated and the things fixed are taken off as bugs.<br><blockquote class="uncited"><div>Those should be fixed, please verify. Also AddObject actuator should work now for Bullet dynamic objects (without hierarchies).</div></blockquote>This works.   <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_rolleyes.gif" width="15" height="15" alt=":roll:" title="Rolling Eyes"> But not sure what you mean by hierarchies.  I took it to mean that childs aren't added as well.  So I tried it out.  In layer 2 I had an object named cube and parented another object to it.  In layer 1 I used an empty to add the cube object and its child object was added as well.<br><br>Jason Lin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=346">goldentaiji</a> — Tue Jan 03, 2006 3:16 am</p><hr />
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		<entry>
		<author><name><![CDATA[pildanovak]]></name></author>
		<updated>2006-01-02T17:12:09+00:00</updated>

		<published>2006-01-02T17:12:09+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=562#p562</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=562#p562"/>
		<title type="html"><![CDATA[Bugfixes Game Blender with Bullet (update: fixed link)]]></title>

		
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sorry, I cannot open the zip file...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=34">pildanovak</a> — Mon Jan 02, 2006 5:12 pm</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2006-01-02T21:39:57+00:00</updated>

		<published>2006-01-02T04:46:31+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=561#p561</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=561#p561"/>
		<title type="html"><![CDATA[Bugfixes Game Blender with Bullet (update: fixed link)]]></title>

		
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New bugfixes. Please check this win32 build:<br><a href="http://www.continuousphysics.com/ftp/pub/test/blender/blender241.zip" class="postlink">http://www.continuousphysics.com/ftp/pu ... der241.zip</a><br><blockquote class="uncited"><div>1. Ray sensor is broken <br>2. Force doesn't work. <br>4. Cannot use python function setPosition(), doesn't do anything <br>5. Using end object actuator will cause blender to close (on some rare ocassions you do get an error and then it closes) <br>7. Collisions are deteced even with objects that are in non-active layers when in game mode. </div></blockquote>Those should be fixed, please verify. Also AddObject actuator should work now for Bullet dynamic objects (without hierarchies).<blockquote class="uncited"><div>3. You cannot apply local motion (only has global).&lt;--Fixed <br>6. Reading in a motion actuator in python and trying to activate it using g.addActiveActuator(motion,1) does not work&lt;--Fixed </div></blockquote>If its fixed, can we remove it from the buglist?<blockquote class="uncited"><div><a href="http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=162" class="postlink">http://www.continuousphysics.com/Bullet ... .php?t=162</a> <br>8. Game Actuator "Start new game", is unable to load the File: name specified. So I can't load a new .blend like I can in 2.37. </div></blockquote>todo<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Jan 02, 2006 4:46 am</p><hr />
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