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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-01-23T00:00:25+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1846</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-01-23T00:00:25+00:00</updated>

		<published>2008-01-23T00:00:25+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=7008#p7008</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=7008#p7008"/>
		<title type="html"><![CDATA[Re: Wrapper class, am I doing anything wrong?]]></title>

		
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<blockquote class="uncited"><div>Also why is it that I get a error when trying to find the local inertia for triangle meshes, also when setting the meshes's mass to anything other then 0 why does everything fall threw it. </div></blockquote>btBvhTriangleMeshShape is only for static, non-moving, non-dynamic objects with mass zero. If you want to use moving objects, you can better approximate the shape using a btConvexHullShape, or btCompoundShape with multiple simple shapes. Alternatively use btGimpactMeshShape, see MovingConcaveDemo how to use this.<br><blockquote class="uncited"><div>Does anyone know how to properly add to a triangle mesh that has already been added to the world. Found out that the addTrianglesToMesh and updateMesh functions dont really work :S.. I have the drawing ofcouse but the collision body isnt updated, or something...</div></blockquote>You cannot add triangles to it, after construction.<br><br>Hope this helps,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Jan 23, 2008 12:00 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Osami]]></name></author>
		<updated>2008-01-21T20:18:35+00:00</updated>

		<published>2008-01-21T20:18:35+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=6996#p6996</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=6996#p6996"/>
		<title type="html"><![CDATA[Re: Wrapper class, am I doing anything wrong?]]></title>

		
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Does anyone know how to properly add to a triangle mesh that has already been added to the world. Found out that the addTrianglesToMesh and updateMesh functions dont really work :S.. I have the drawing ofcouse but the collision body isnt updated, or something...<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2226">Osami</a> — Mon Jan 21, 2008 8:18 pm</p><hr />
]]></content>
	</entry>
		<entry>
		<author><name><![CDATA[Osami]]></name></author>
		<updated>2008-01-21T02:51:41+00:00</updated>

		<published>2008-01-21T02:51:41+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=6986#p6986</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=6986#p6986"/>
		<title type="html"><![CDATA[Wrapper class, am I doing anything wrong?]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=6986#p6986"><![CDATA[
Below is a simple wrapper class I am making so that I can easly create objects. Currently I can Initilize bullet, create and draw box's, spheres, and triangle meshes. Before I work on this anymore ( currently it will do most of the things I need it to do ) I would like to know how my code is. Is there anything I am missing or that I might find useful to add? <br><br>Also why is it that I get a error when trying to find the local inertia for triangle meshes, also when setting the meshes's mass to anything other then 0 why does everything fall threw it. <br><br>Thanks.<dl class="file"><dt><span class="imageset icon_topic_attach"></span> <a class="postlink" href="https://pybullet.org/Bullet/phpBB3/download/file.php?id=77">BulletWrap.tar</a></dt></dl><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2226">Osami</a> — Mon Jan 21, 2008 2:51 am</p><hr />
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