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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2008-01-09T07:50:19+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Chris Elion]]></name></author>
		<updated>2008-01-09T07:50:19+00:00</updated>

		<published>2008-01-09T07:50:19+00:00</published>
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		<title type="html"><![CDATA[Re: Game Developers Conference 2008, physics presentations]]></title>

		
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Thanks for the links, Erwin. A few others to add:<br><ul><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6843" class="postlink">"An Ace Up Your Sleeve: Realistic Character Clothing and Environmental Cloth Simulation Using Havok Cloth" Sponsored by Havok</a> by Paco Vidal</li><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6509" class="postlink">Fast Water Simulation for Games Using Height Fields</a> by Matthias Müller-Fischer, Ageia</li><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6229" class="postlink">Massive D: STRANGLEHOLD's Breakable Object System</a> by Steve Anichini, Midway</li><li>(not physics per se, but might be some relevant collision detection) <a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6870" class="postlink">Interactive Ray Tracing in Games Sponsored by Intel</a> by Daniel Pohl</li></ul>-Chris<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=1158">Chris Elion</a> — Wed Jan 09, 2008 7:50 am</p><hr />
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	</entry>
		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2008-01-09T00:23:51+00:00</updated>

		<published>2008-01-09T00:23:51+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=6871#p6871</id>
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		<title type="html"><![CDATA[Game Developers Conference 2008, physics presentations]]></title>

		
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Some of the physics related sessions during this years Game Developers Conference 2008 in San Francisco.<br><ul><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6235" class="postlink">Physics Tutorial</a> by Jim Van Verth,Erin Catto, Squirrel Eiserloh, Marq Singer, Gino van den Bergen, Christer Ericson, Erwin Coumans</li><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6844" class="postlink">Creating Havok with Destruction Sponsored by Havok</a> by Oliver Strunk, Havok.</li><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6842" class="postlink">Never Say Die: Breathing life into Game Characters with Havok Behavior</a> by Jeff Yates, Havok</li><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6215" class="postlink">Implementing Ragdoll Physics on the Nintendo DS</a> by Eric Brown.</li><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6230" class="postlink">MERCENARIES 2: Networked Physics in a Large Streaming World</a> by Glenn Fiedler.</li><li><a href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6232" class="postlink">Momentum vs. Character Animation</a> by David Wu.</li></ul>There will be some Bullet/Physics demos at the GDC showfloor, more details follow.<br><br>Please reply if there are other relevant sessions, or if you are planning to join/meet up!<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Wed Jan 09, 2008 12:23 am</p><hr />
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