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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-12-02T19:57:43+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[FxStudios]]></name></author>
		<updated>2007-12-02T19:57:43+00:00</updated>

		<published>2007-12-02T19:57:43+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=6591#p6591</id>
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		<title type="html"><![CDATA[Z.O.N.E. 13 - Straight To Hell]]></title>

		
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This is my main project which I started last month. <br>I am using my engine ( FxEngine Ex ). OpenGL for rendering, Bullet for physics, and other libraries. But I want to tell about physics model in my game. I' ve chosen Bullet because it is very fast library and very easy in using. I am using this physics engine for modeling rigid bodies, soft bodies, cloth and other.<br><br>I'll upload here some screenshots soon.<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2148">FxStudios</a> — Sun Dec 02, 2007 7:57 pm</p><hr />
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