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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-09-28T23:27:45+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[Henrik Bennetsen]]></name></author>
		<updated>2007-09-28T23:27:45+00:00</updated>

		<published>2007-09-28T23:27:45+00:00</published>
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		<title type="html"><![CDATA[NVIDIA Scene Graph uses Bullet for VisSim Demo]]></title>

		
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From the <a href="http://developer.nvidia.com/object/nvsg_home.html" class="postlink">NVIDIA Scene Graph</a> website:<br><br>"The demo illustrates the integration of Physics (Bullet physics system), Audio (OpenAL), and Graphics through Producer, Cal3D, FreeType and of course NVSG.  Bullet, OpenAL and Producer are all open source projects that are available from their respective repositories on the Internet.  Nvidia and the NVSG team do not endorse any of these projects specifically, but they have worked very well for us and we would certainly recommend them."<br><br>Not bad at all <img class="smilies" src="https://pybullet.org/Bullet/phpBB3/images/smilies/icon_smile.gif" width="15" height="15" alt=":)" title="Smile"><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2010">Henrik Bennetsen</a> — Fri Sep 28, 2007 11:27 pm</p><hr />
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