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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-09-20T06:23:56+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1502</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-09-20T06:23:56+00:00</updated>

		<published>2007-09-20T06:23:56+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5479#p5479</id>
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		<title type="html"><![CDATA[Bullet 2.62 released: fixes restitution &amp; BVH serialization]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5479#p5479"><![CDATA[
New in 2.62: <br>- Fix for restitution <br>- fix for endian swap in BVH serialization<br>- added Gimpacttestdemo, thanks Dev0<br>Other recent changes: <br>- Improved Generic D6 Constraint <br>- Added serialization for BVH tree ('cooking') for btBvhTriangleMeshShape. See ConcaveDemo for example. Thanks to Phil Knight. <br>- Fixed issue with kinematic objects at low angular velocity <br>- Added bt32BitAxis3Sweep broadphase for larger worlds (&gt; 16384 objects, large coordinates) <br>- Replaced several dynamic allocations by pool/stack allocations. Minor API change, see demos (btDefaultCollisionConfiguration) <br>- fix in math lib, thanks Jay Lee <br>- added branch-free quantized aabb overlap check, thanks Phil Knight <br>- register sphere-sphere, sphere-box, sphere triangle by default <br>- faster traversal for BVH/triangle meshes by default <br><br><a href="http://sourceforge.net/project/showfiles.php?group_id=147573" class="postlink">Download the Bullet 2.62</a> from sourceforge.net<br><br>Enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Thu Sep 20, 2007 6:23 am</p><hr />
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