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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-09-10T02:11:56+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1467</id>

		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-09-10T02:11:56+00:00</updated>

		<published>2007-09-10T02:11:56+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5350#p5350</id>
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		<title type="html"><![CDATA[Bullet 2.58 Physics SDK: BVH serialization, memory pools]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5350#p5350"><![CDATA[
Bullet 2.58 Physics SDK released:<br><br><a href="https://sourceforge.net/project/showfiles.php?group_id=147573" class="postlink">DOWNLOAD</a><br><br>- Added serialization for BVH tree ('cooking') for btBvhTriangleMeshShape. See ConcaveDemo for example. Thanks to Phil Knight.<br>- Added bt32BitAxis3Sweep broadphase for larger worlds (&gt; 16384 objects, large coordinates)<br>- Replaced several dynamic allocations by pool/stack allocations. Minor API change, see demos (btDefaultCollisionConfiguration)<br>- fix in math lib, thanks Jay Lee<br>- added branch-free quantized aabb overlap check, thanks Phil Knight<br>- register sphere-sphere, sphere-box, sphere triangle by default<br>- faster traversal for BVH/triangle meshes by default<br>- msvc 6 support fixed<br><br>Fixes for generic d6 constraint, kinematic objects with slow rotation and other will go into 2.59.<br>Enjoy,<br>Erwin<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Mon Sep 10, 2007 2:11 am</p><hr />
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