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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2007-09-08T18:55:22+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
	<id>https://pybullet.org/Bullet/phpBB3/app.php/feed/topic/1460</id>

		<entry>
		<author><name><![CDATA[Proctoid]]></name></author>
		<updated>2007-09-08T18:55:22+00:00</updated>

		<published>2007-09-08T18:55:22+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5341#p5341</id>
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		<title type="html"><![CDATA[Re: Bullet 2.57 SDK: new stack/pool memory allocations]]></title>

		
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thanks for the new update.<br><br>i had a problem with the compound collision destructor: <br>in btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm<br>m_dispatcher was undefined (0xcdcdcdcd)<br><br>so for now i have modified the constructor:<br>btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm<br>to do<br>m_dispatcher = ci.m_dispatcher1;<br>its likely not the correct thing (even though ive got the code its above my head:-)<br>and maybe i'm not doing something correct prior to constructor)<br>- but at least it has a valid pointer now and appears to function ok and does not go wrong on exit<br>so far<p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=479">Proctoid</a> — Sat Sep 08, 2007 6:55 pm</p><hr />
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		<entry>
		<author><name><![CDATA[Erwin Coumans]]></name></author>
		<updated>2007-09-08T14:59:45+00:00</updated>

		<published>2007-09-08T14:59:45+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5330#p5330</id>
		<link href="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5330#p5330"/>
		<title type="html"><![CDATA[Bullet 2.57 SDK: new stack/pool memory allocations]]></title>

		
		<content type="html" xml:base="https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=5330#p5330"><![CDATA[
Bullet 2.57 Physics SDK released:<br><br>- Replaced several dynamic allocations by pool/stack allocations. Minor API change, see demos (btDefaultCollisionConfiguration). Pool/stack memory allocation is work in progress, and default settings/sizes will be based on user feedback.<br>- fix in math lib for btMatrix3x3::transposeTimes, thanks Jay Lee<br>- added branch-free quantized aabb overlap check, this improves performance for trimeshes on XBox 360 and Playstation 3. Thanks Phil Knight<br>- register sphere-sphere, sphere-box, sphere triangle by default<br>- faster traversal for BVH/triangle meshes by default<br><br><a href="http://sourceforge.net/project/showfiles.php?group_id=147573" class="postlink">http://sourceforge.net/project/showfile ... _id=147573</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=2">Erwin Coumans</a> — Sat Sep 08, 2007 2:59 pm</p><hr />
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