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	<title>Real-Time Physics Simulation Forum</title>
	
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	<updated>2023-02-10T11:38:39+00:00</updated>

	<author><name><![CDATA[Real-Time Physics Simulation Forum]]></name></author>
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		<entry>
		<author><name><![CDATA[ed_welch]]></name></author>
		<updated>2023-02-10T11:38:39+00:00</updated>

		<published>2023-02-10T11:38:39+00:00</published>
		<id>https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=44247#p44247</id>
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		<title type="html"><![CDATA[Some tips and tricks]]></title>

		
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I wrote a blog entry detailing how I solved various problems I had with Bullet physics. I post it here in case it might prove useful to some one   <a href="https://www.gamedev.net/blogs/entry/2275419-the-dark-art-of-tweaking-bullet-physics/" class="postlink">https://www.gamedev.net/blogs/entry/227 ... t-physics/</a><p>Statistics: Posted by <a href="https://pybullet.org/Bullet/phpBB3/memberlist.php?mode=viewprofile&amp;u=11234">ed_welch</a> — Fri Feb 10, 2023 11:38 am</p><hr />
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